Walkthrough:
- Swamp – the initial sandbox (guide) for the game.
- Cordon – good old Sidorovich and the military.
- Junkyard (part 2) is still run by bandits.
- Dark Valley is the site of conflict between Freedom and the mercenaries.
- Research Institute “Agroprom” is the main base of the Duty and the pass to the Swamp.
- The underground of the Agroprom Research Institute – snorks, poltergeists, hiding places.
- Yantar – Sakharov’s problems and psi-field research.
- Red Forest – “Make yourself at home, traveler, I will refuse you nothing!”
- Army warehouses – a journey through the village of bloodsuckers.
- Limansk is a forgotten city after the Chernobyl disaster.
- The hospital is the penultimate small location and a military helicopter.
- Chernobyl Nuclear Power Plant – assault on the center of the Zone by Shram and the Clear Sky group.
Additional quests:
- Swamp – caches, flash drives, items, joining a group.
- Cordon – hiding places, flash drives, items, joining a group.
- Junkyard – hiding places, flash drives, items, joining a group.
- Dark Valley – caches, flash drives, items, joining a group.
- Research Institute “Agroprom” – hiding places, flash drives, items, joining a group.
- Yantar – hiding places, objects.
- Red Forest – hiding places, items.
- Army warehouses – hiding places, items.
- Map – caches, quests and locations.
Weapons and Armor:
- Pistols – UDP Compact, Kora, Fora.
- Assault rifles – Viper-5, VLA, SGI.
- Shotguns – Chaser, SPAS, Sawn-Off, Shotgun.
- Sniper rifles – Vintorez, SVD, EM-1
- Grenade launchers and others – Bulldog-6, RPG-7, F1.
- Ammo (part 2) – 5.56, 9×39, 7×62, OG-7V.
- Armor (part 2) – “Seva”, PS3, Exoskeletons.
- Flash drives – there are 18 flash drives in the game in 5 locations.
Clear Sky Modifications:
- Lost Alpha – You are the only survivor after a thunderstorm.
- Storyline guide – how to beat the game faster.
