Components Component – Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics. Requires: Crafting 8 Advanced component…
Machining table | RimWorld
Main crafting materials is Steel and Components: Shred mechanoid – Shred a dead mechanoid to try to salvage usable material. Requires: 1x mechanoid corpses Salvaged materials: Steel and Plasteel Ammo shells High-explosive…
Tailor Bench | RimWorld
Apparel can be crafted from: Cloth, Leather, Wool and Fur almost any type. Stats for items from cloth: Patchleather – A weak textile created by cutting up and sewing together various types…
Smithy Crafting | Rimworld
Possible Materials: Silver, Gold, Steel, Plasteel, Wood, Uranium. Any Bows and Pila: Wood only. Stats for the Steel: Armor Simple helmet – A simple helmet which gives moderate protection against sharp attacks….
Stonecutter’s Table and Art Bench | RimWorld
Stonecutter’s Table Sandstone blocks – Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. Granite blocks – Blocks of solid granite. Granite is a very hard stone. Limestone…
Stove. Cooking | RimWorld
Stove Simple meal – A simple meal quickly cooked from one main ingredient. Pemmican – Make pemmican, a preserved combination of meat and plant food. It doesn’t taste amazing, but lasts a…
Drug Lab and Brewery | RimWorld
Drugs Luciferium – A concoction of mechanites that dramatically improve the body’s functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate…
Growing Plants | RimWorld
Food Corn plant – A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops….
Traits | RimWorld
Traits is the second (or first?) important paramether after colonist skills (or age?), because diffrent types of trats will positively or negativelly affect yours whole colony. Which settlers with their traits will…
Сlothing and Quality | RimWorld
Clothing If a colonist goes without clothing for an extended period, or wears tattered, worn-out, or deceased-person clothing, their mood will gradually deteriorate and the risk of a mental break will increase….