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Pantanal | Civilization VI

Posted on October 30, 2026

Four tile natural wonder. Provides +2 Food and +2 Culture. Historical Context “The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the…

Protestantism | Civilization VI

Posted on October 30, 2026

The Protestant Reformation, as a movement that would eventually divide Christian Europe, began as a protest in Germany against Catholic doctrine and practices, especially in regard to salvation, justification and interpretation of…

Commercial Hub | Civilization VI

Posted on October 30, 2026

Traits Great Merchant point per+1 turn. A district in your city specializing in finance and trade. +1 Trade Route capacity, if this city does not yet have a Harbor district. Required Technologies:…

Nan Madol | Civilization VI

Posted on October 30, 2026

Cultural City-State Nan Madol Suzerain Bonus Your districts on or next to Coast or Lake tiles provide +2 Culture. Historical Context Most archaeologists and historians do not believe that the ruins of…

Mahabodhi Temple | Civilization VI

Posted on October 30, 2026

Grants 2 Apostles. Must be built on Woods adjacent to a Holy Site district with a Temple, and you must have founded a Religion. Required Technologies: Historical Context “In a dusty, bustling…

Clancy Fernando | Civilization VI

Posted on October 30, 2026

Traits Grants 1 promotion level and +200% combat experience to a military naval unit. Passive Effect +5 Combat Strength and +1 Movement to Information era naval units within 2 tiles. Historical Context…

Ching Shin | Civilization VI

Posted on October 30, 2026

Traits Gain 100 Gold (on Standard speed). Military units get +60% rewards for plundering sea Trade Routes. Passive Effect +5 Combat Strength and +1 within 2 tiles. And +1 Movement to Industrial…

Dead Sea | Civilization VI

Posted on October 30, 2026

Two tile natural wonder. It appears as a Lake and provides +2 Faith and +2 Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea. Does not…

Egypt | Civilization VI

Posted on October 30, 2026

+15% Production towards districts and wonders if placed next to a River. Floodplains do not block placement of districts and wonders. Special Units Special Infrastructure Historical Context When the Greeks were still…

Forbidden City | Civilization VI

Posted on October 30, 2026

+1 Wildcard policy slot Must be built on flat land adjacent to the City Center. Removed if game started after modern era. Required Technologies: Historical Context “The whole palace complex is built…

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