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Civilization VI Guide

Posted on November 2, 2026

Love this game, playing since Civilization III. In this guide no Russia because they killed my relatives too in war, so it will be not fair. If it’s ok for you, you…

Huey Teocalli | Civilization VI

Posted on November 13, 2026

+1 Amenity from entertainment for each Lake tile within one tile of Huey Teocalli. +1 Food and +1 Production for each Lake tile in your empire. Must be built on a Lake…

Hanging Gardens | Civilization VI

Posted on November 13, 2026

Increases growth by 15% in all cities. Must be built next to a River. Removed if game started after Medieval Era. Required Technologies: Adjacency: Historical Context “The ascent to the highest story…

Hagia Sophia | Civilization VI

Posted on November 13, 2026

Missionaries and Apostles can spread Religion 1 extra time. Must be built on flat land adjacent to a Holy Site district, and you must have founded a Religion. Required Technologies: Adjacency: Removed…

Great Zimbabwe | Civilization VI

Posted on November 13, 2026

+1 Trade Route capacity. Your Trade Routes from this city get +2 Gold for every Bonus resource within 3 tiles of the city and in this city’s territory. Must be built adjacent…

Great Lighthouse | Civilization VI

Posted on November 13, 2026

+1 Movement for all naval units. Must be built on the Coast, and adjacent to land and a Harbor district with a Lighthouse. Removed if game started after Renaissance Era. Required Technologies:…

Great Library | Civilization VI

Posted on November 13, 2026

Receive boosts to all Ancient and Classical era technologies. Must be built on flat land adjacent to a Campus district with a Library. Removed if game started after Renaissance Era. Required Civics:…

Estadio do Maracana | Civilization VI

Posted on November 13, 2026

+2 Amenities in each city in your civilization. Must be built on flat land adjacent to an Entertainment Complex district with a Stadium. Required Civics: Building: Adjacency: Historical Context “Down through its…

Eiffel Tower | Civilization VI

Posted on November 13, 2026

All tiles in your civilization gain +2 Appeal. Must be built on flat land adjacent to the City Center. Required Technologies: Adjacency: Removed if game started after Information Era. Historical Context “I…

Cristo Redentor | Civilization VI

Posted on November 13, 2026

Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. +100% Tourism from Seaside Resorts across your civilization. Must be built on Hills….

Colossus | Civilization VI

Posted on November 13, 2026

+1 Trade Route capacity. Grants a Trader unit. Must be built on the Coast, adjacent to land and a Harbor district. Removed if game started after Renaissance Era. Required Technologies: Adjacency: Historical…

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