As developers of RImWorld says – its not a game, its actually a generator of stories created by the players themselves. I am sure that everyone who has played this game has a story of their own connected to it. I personally still remember building a wooden house that got struck by lightning; it burned down completely—along with everything inside—and the colony didn’t survive. Since then, I build walls and floors exclusively out of stone.
Also intrasting fact that RimWorld is considered an indie game, created by essentially three people: the owner, the lead programmer, and the girl handling PR—who also served as the model for the prototype character in the *Anomaly* DLC.
Start:
- RimWorld DLC’s – what addons have a core game.
- Seasons and Colony info – managing your pawns better.
- Scenarios and Storytellers – what difference in game AI.
- Base Building and Killbox – how to create the simple base.
- Research Tree – better tech gives better items to use.
- Starship – ways to escape from planet and end the game.
- Bugs and Infestation – one of the many negative events.
- Mechanoids – a curse of planetary scale for all humans.
- Raids and Factions – how to interract with pirates.
Colonist:
- Colonist Stats – how to know more about yours colonists.
- Traits – which colonists lifts you up, and which are breaks you down.
- Main Tabs – crafting, planning of work, and analytics.
- Сlothing and Quality – how items quality impact mood.
Crafting:
- Growing Plants – what plants you can grow in game.
- Stove. Cooking – what meals you can do from meat and vegetables.
- Drug Lab and Brewery – what to create in drug lab and brewery.
- Stonecutter’s Table and Art Bench – base protection and earn money.
- Smithy Crafting – crusader swords, armor and greatbows.
- Tailor Bench – ways to make clother for your colonists.
- Machining table – flak vest, assault rifle and basic prostheses.
- Fabrication bench – marine armor, charge rifle and bionic parts.



