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  3. Fabrication bench | RimWorld

Fabrication bench | RimWorld

Posted on September 16, 2026September 16, 2026 by alienshooter

Components

Component – Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.

Requires: Crafting 8

  • Market value – 32$
  • Mass – 0.60 kg
  • Ingredients – 12x steel

Advanced component – Advanced computing and energy-directing machinery, miniaturized and hardened for the most demanding applications.

Requires: Crafting 8

  • Market value – 32$
  • Mass – 0.60 kg
  • Ingredients – 1x component, 20x steel, 10x plasteel, 3x gold

Armor

Recon helmet – A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

Requires: Crafting 6

  • –Basics:
  • Market value – $525
  • Max hit points – 120
  • Flammability – 40%
  • Mass – 1.00 kg
  • Ingredients – 1x advanced component, 30x plasteel
  • Work to make – 263
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Headgear
  • Covers – Head, left eye, right eye, left ear, right ear, nose, jaw
  • Armor – Sharp – 92.0%
  • Armor – Blunt – 40.0%
  • Armor – Heat – 46.0%
  • Insulation – Cold – 4.0 C
  • Insulation – Heat – 2.0 C
  • Equip delay – 2 s

Recon armor – A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

Requires: Crafting 6

  • –Basics:
  • Market value – $1540
  • Max hit points – 280
  • Flammability – 40%
  • Mass – 9.00 kg
  • Ingredients – 3x advanced component, 80x plasteel, 10x uranium
  • Work to make – 750
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Middle, outher
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
  • Armor – Sharp – 92.0%
  • Armor – Blunt – 40.0%
  • Armor – Heat – 46.0%
  • Insulation – Cold – 64.0 C
  • Insulation – Heat – 9.0 C
  • Equip delay – 11 s

Marine helmet – A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.

Requires: Crafting 7

  • –Basics:
  • Market value – $635
  • Max hit points – 150
  • Flammability – 40%
  • Mass – 1.50 kg
  • Ingredients – 1x advanced component, 40x plasteel
  • Work to make – 350
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Headgear
  • Covers – Head, left eye, right eye, left ear, right ear, nose, jaw
  • Armor – Sharp – 106.0%
  • Armor – Blunt – 45.0%
  • Armor – Heat – 54.0%
  • Insulation – Cold – 4.0 C
  • Insulation – Heat – 2.0 C
  • Equip delay – 4 s

Marine Armor – A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily. Armor like this is often used by rapid-incursion space marines.

Requires: Crafting 7

  • –Basics:
  • Market value – $2035
  • Max hit points – 340
  • Flammability – 40%
  • Mass – 12.00 kg
  • Ingredients – 4x advanced component, 100x plasteel, 20x uranium
  • Work to make – 1000
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Middle, outher
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
  • Armor – Sharp – 106.0%
  • Armor – Blunt – 45.0%
  • Armor – Heat – 54.0%
  • Insulation – Cold – 68.0 C
  • Insulation – Heat – 10.0 C
  • Equip delay – 14 s
  • –Offsets:
  • Move speed -0.25

Weapons

Charge rifle – A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done.

Requires: Crafting 7

  • –Basics:
  • Market value – $1010
  • Max hit points – 100
  • Flammability – 50%
  • Mass – 4.60 kg
  • Ingredients – 50x plasteel, 2x advanced component
  • Work to make – 750
  • Beauty -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon (ranged):
  • Damage – 16
  • Stopping power – 0.5
  • Armor penetration – 35%
  • Fire rate – 300 rpm
  • Burst shot count – 3
  • Range – 28
  • Accuracy (close) – 55%
  • Accuracy (short) – 64%
  • Accuracy (medium) – 55%
  • Accuracy (long) – 45%
  • Ranged cooldown – 2.00 s
  • Aiming time – 1 s
  • –Weapon (melee):
  • Melee damage per second – 4.50
  • Melee armor penetration – 13%

Charge lance – A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.

Requires: Crafting 9

  • –Basics:
  • Market value – $1355
  • Max hit points – 100
  • Flammability – 50%
  • Mass – 8.00 kg
  • Ingredients – 60x plasteel, 3x advanced component
  • Work to make – 1000
  • Beauty -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon (ranged):
  • Damage – 30
  • Stopping power – 1.5
  • Armor penetration – 45%
  • Range – 33
  • Accuracy (close) – 65%
  • Accuracy (short) – 85%
  • Accuracy (medium) – 85%
  • Accuracy (long) – 75%
  • Ranged cooldown – 2.70 s
  • Aiming time – 1.7 s
  • –Weapon (melee):
  • Melee damage per second – 4.50
  • Melee armor penetration – 13%

Bionic Body Parts

Bionic eye – An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.

Requires: Crafting 8

  • –Basics:
  • Market value – $1030
  • Max hit points – 50
  • Body part efficiency – 125%
  • Install sites – Eye
  • Replaces parts – Eye
  • Flammability – 70%
  • Mass – 0.30 kg
  • Ingredients – 15x plasteel, 4x advanced component
  • Work to make – 434

Bionic arm – An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.

Requires: Crafting 8

  • –Basics:
  • Market value – $1030
  • Max hit points – 50
  • Body part efficiency – 125%
  • Install sites – Shoulder
  • Replaces parts – Shoulder, clavicle, arm, humerus, radius, hand, finger
  • Flammability – 70%
  • Mass – 5.00 kg
  • Ingredients – 15x plasteel, 4x advanced component
  • Work to make – 434
  • –Weapon (melee):
  • Armor penetration – 18%
  • Melee damage per second – 6.00

Bionic leg – An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.

Requires: Crafting 8

  • –Basics:
  • Market value – $1030
  • Max hit points – 50
  • Body part efficiency – 125%
  • Install sites – Leg
  • Replaces parts – Leg, femur, tibia, foot, toe
  • Flammability – 70%
  • Mass – 8.00 kg
  • Ingredients – 15x plasteel, 4x advanced component
  • Work to make – 434

Bionic spine – An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.

Requires: Crafting 8

  • –Basics:
  • Market value – $1030
  • Max hit points – 50
  • Body part efficiency – 100%
  • Install sites – Spine
  • Replaces parts – Spine
  • Flammability – 70%
  • Mass – 2.00 kg
  • Ingredients – 15x plasteel, 4x advanced component
  • Work to make – 434

Bionic heart – An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.

Requires: Crafting 8

  • –Basics:
  • Market value – $1030
  • Max hit points – 50
  • Body part efficiency – 125%
  • Install sites – Heart
  • Replaces parts – Heart
  • Flammability – 70%
  • Mass – 1.00 kg
  • Ingredients – 15x plasteel, 4x advanced component
  • Work to make – 434

Bionic stomach – An advanced artificial stomach with sensors and chemical synthesizers that efficiently digest nearly any energy-bearing foodstuff. A person with this has a much lower chance of getting food poisoning, and is immune to some stomach diseases. An integrated lattice-dust healing system automatically repairs any damage to the artificial organ. It is better than a biological stomach in almost every way.

Requires: Crafting 8

  • –Basics:
  • Market value – $785
  • Max hit points – 50
  • Body part efficiency – 125%
  • Install sites – Stomach
  • Replaces parts – Stomach
  • Flammability – 70%
  • Mass – 2.00 kg
  • Ingredients – 10x plasteel, 3x advanced component
  • Work to make – 434
  • –Implant:
  • Prevents infection – Gut worms
  • Food poisoning chance factor – x50%

Bionic ear – An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It’s sensitive enough to hear a cat before you see it, can’t be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.

Requires: Crafting 8

  • –Basics:
  • Market value – $785
  • Max hit points – 50
  • Body part efficiency – 125%
  • Install sites – Ear
  • Replaces parts – Ear
  • Flammability – 70%
  • Mass – 1.00 kg
  • Ingredients – 10x plasteel, 3x advanced component
  • Work to make – 434

Bionic tongue – An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.

Requires: Crafting 8

  • –Basics:
  • Market value – $565
  • Max hit points – 50
  • Body part efficiency – 100%
  • Install sites – Tongue
  • Replaces parts – Tongue
  • Flammability – 70%
  • Mass – 1.00 kg
  • Ingredients – 8x plasteel, 2x advanced component
  • Work to make – 434

Bionic jaw – An artificial jaw replacement. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.

Requires: Crafting 8

  • –Basics:
  • Market value – $785
  • Max hit points – 50
  • Body part efficiency – 125%
  • Install sites – Jaw
  • Replaces parts – Jaw, tongue
  • Flammability – 70%
  • Mass – 1.50 kg
  • Ingredients – 10x plasteel, 3x advanced component
  • Work to make – 434

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