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  3. Main Tabs | RimWorld

Main Tabs | RimWorld

Posted on September 8, 2026September 8, 2026 by alienshooter

Architect – tab for managing, where you build, farm and store items.

Lists of categories:

  • Orders – chop three, harvest plants, build/destroy constructions, etc.
  • Zone – managing areas for home, storage, junkyard and plants growing.
  • Structure – building basic structures such as walls, doors and fences for animals.
  • Production – construction of all types of workbenches for crafting items or researching technologies.
  • Furniture – beds, chairs, tables, lamps and torches for yours colonists and pets.
  • Power – everything related to the generation and storage of electricity.
  • Security – turrets, defensive structures, and traps.
  • Misc – graves, orbitaal beacons, marriage, party or caravan spots.
  • Floors – all kind of manipulaions with colony floors.
  • Recreation – table games for better colonists rest.
  • Ship – ways to leave this planet once and forever.
  • Temperature – campfire, vent, heater, cooler.

Work – tab for prioritizing and managing what work each colonist should do and in what order:

1 – its highest preority

4 – is the lowest one

On picture above highest priority for all colonists is Firefight, Patient and Doctor, so they will do it first of all. And the lowest one is for Clean and Research so they will do it, if nothing left to do anymore.


Schedule – daily schedule for each colonist including Work, Sleep, Recreation and Anything. If all 24 hours per day will be work, colonist will burn out and became uncontrolable. If it will be do Anything 24 hours they will be doing whaterwer they want and not what needed to be done. So optimal way is set 8 hours for work, 8 hours for do Anything, and 8 hours for the sleep. Work will be done, and pawns will have good mood as well.

Second part of Shedule tab is managing areas where colonists can be: if raid – behind colony walls, if disaster – inside house, etc.

Assign – here you can custom manage, what each colonist should wear, eat, what drugs to use, if any, what read, how much medicine carry, and what to do during combat – run or fight.


Animals – this tab is showing what animals are tamed by your colony, their health, status, owner and abilities. Also you can manage areas for animals to be, in this tab as well.

Some tamed animals can be trained to do different type of work:

  • Guard
  • Attack
  • Rescue
  • Haul

Also here you can slaughter or release animal.


Wildlife – list of different types of animals in yours colony: prey and hunter animals. If you kill all prey animals, agressive ones will start attack yours pawns because of hunger.


Research – tree of researches what colonist can do on special research table. More tables – faster research goes, also for some technoligies you will need hight-tech research table only.


Quests – from time to time factions or other NPC’s will propose you do for the quests, for additional reward. This tab helps managing different types of quests.


World – world map, where you can see what facions are near, also organise a caravan for trading.


History – this tab is showing how much value does your colony have, and its diferent types: items, pawns. History tab is using graph for that, and with dots above graphic there info about good/bad event. Because more value your colony have – more storyteller AI will hits you and with more harder events/raids.


Factions – its shows what relations you have with different factions on planet. Some of them hostile to you by default such as pirates, for other factions you can actually increase standing and became their friend.

Related posts:

DLC’s | RimWorld Colonist Stats | RimWorld Scenarios and Storytellers | RimWorld
  • Main Tabs | RimWorld
  • Scenarios and Storytellers | RimWorld
  • Colonist Stats | RimWorld
  • Bulwark Heroes | Hota
  • Factory Heroes | Hota

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