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  3. Tailor Bench | RimWorld

Tailor Bench | RimWorld

Posted on September 15, 2026September 15, 2026 by alienshooter

Apparel can be crafted from: Cloth, Leather, Wool and Fur almost any type.

Stats for items from cloth:

Patchleather – A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather’s irregular seams make it less tough and less insulating than any intact leather.

  • –Basics
  • Market value – $1.50
  • Max hit points – 60
  • Flammability 100%
  • Mass – 0.03 kg
  • Ingredients – 50x ingredients
  • Beauty -4
  • Deterioration rate – 2.00/day
  • –Multipliers:
  • Max hit points – 100%
  • Armor – Sharp – 45%
  • Armor – Blunt – 19%
  • Armor – Heat – 90%
  • Insulation – Cold – 9.0C
  • Insulation – Heat – 9.0C

Layer – Headgear

Cowboy hat – Stylish yet rugged, this hat keeps the sun and rain off – and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.

  • –Basics
  • Market value – $44
  • Max hit points – 80
  • Flammability 120%
  • Mass – 0.14 kg
  • Ingredients – 25x fabric or leather
  • Work to make – 30
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – No
  • Layer – Headgear
  • Covers – Head, left ear, right ear
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 1.8C
  • Insulation – Heat – 9.0C
  • Equip delay – 0.8 s
  • –Offsets:
  • Social impact – +10%

Bowler hat – A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.

  • –Basics
  • Market value – $36
  • Max hit points – 80
  • Flammability 120%
  • Mass – 0.14 kg
  • Ingredients – 20x fabric or leather
  • Work to make – 30
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – No
  • Layer – Headgear
  • Covers – Head, left ear, right ear
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 1.8C
  • Insulation – Heat – 7.2C
  • Equip delay – 0.8 s
  • –Offsets:
  • Social impact – +15%

Tuque – A soft, thick cap. Great for keeping warm in winter.

  • –Basics
  • Market value – $34
  • Max hit points – 80
  • Flammability 120%
  • Mass – 0.07 kg
  • Ingredients – 20x fabric or leather
  • Work to make – 20
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – No
  • Layer – Headgear
  • Covers – Head, left ear, right ear
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 9C
  • Equip delay – 0.8 s

Hood – A draped hood which covers the head and ears.

  • –Basics
  • Market value – $97
  • Max hit points – 80
  • Flammability 120%
  • Mass – 0.10 kg
  • Ingredients – 50x fabric or leather
  • Work to make – 100
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Headgear
  • Covers – Head, left ear, right ear
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 1.8C
  • Insulation – Heat – 4.5C
  • Equip delay – 0.8 s
  • –Offsets:
  • Social impact – +20%

Veil – A piece of fabric which covers the wearer’s face.

  • –Basics
  • Market value – $35
  • Max hit points – 80
  • Flammability 120%
  • Mass – 0.08kg
  • Ingredients – 20x fabric
  • Work to make – 24
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Headgear
  • Covers – Head, left eye, right eye, left ear, right ear, nose, jaw
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 0.9C
  • Insulation – Heat – 0.9C
  • Equip delay – 1.5 s
  • –Offsets:
  • Toxic environment resistance – +35%
  • Pain shock threshold – +5%

Face mask – A piece of fabric which covers the wearer’s mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.

  • –Basics
  • Market value – $18
  • Max hit points – 40
  • Flammability 120%
  • Mass – 0.04kg
  • Ingredients – 10x fabric
  • Work to make – 14
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – No
  • Layer – Headgear
  • Covers – Jaw
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 0.4C
  • Insulation – Heat – 0.4C
  • Equip delay – 1 s
  • –Offsets:
  • Toxic environment resistance – +50%

Layer – Skin

Tribalwear – A full-body garment crafted using neolithic tools. While it may look primitive, it is effective at insulating the wearer.

  • –Basics
  • Market value – $96
  • Max hit points – 100
  • Flammability 120%
  • Mass – 0.50kg
  • Ingredients – 60x fabric or leather
  • Work to make – 30
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Skin
  • Covers – Torso, left leg, right leg
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 9.9C
  • Insulation – Heat – 9.9C
  • Equip delay – 1.5 s

T-shirt – A simple T-shirt.

  • –Basics
  • Market value – $66
  • Max hit points – 100
  • Flammability 120%
  • Mass – 0.25kg
  • Ingredients – 40x fabric or leather
  • Work to make – 27
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Skin
  • Covers – Torso, left shoulder, right shoulder
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 4.0C
  • Insulation – Heat – 1.8C
  • Equip delay – 1.5 s

Button-down shirt – A nice-looking collared shirt with buttons.

  • –Basics
  • Market value – $77
  • Max hit points – 100
  • Flammability 120%
  • Mass – 0.30kg
  • Ingredients – 45x fabric or leather
  • Work to make – 45
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Skin
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 4.7C
  • Insulation – Heat – 1.8C
  • Equip delay – 1.5 s

Pants – A simple set of pants.

  • –Basics
  • Market value – $66
  • Max hit points – 100
  • Flammability 120%
  • Mass – 0.50kg
  • Ingredients – 40x fabric or leather
  • Work to make – 27
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Skin
  • Covers – Left leg, right leg
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 3.6C
  • Insulation – Heat – 1.4C
  • Equip delay – 2 s

Layer – Outher

Jacket – A tough jacket to stop scrapes and bruises, and to keep one warm in chilly weather.

  • –Basics
  • Market value – $130
  • Max hit points – 160
  • Flammability 120%
  • Mass – 1.70kg
  • Ingredients – 70x fabric or leather
  • Work to make – 117
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Outher
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm
  • Armor – Sharp – 10.8%
  • Armor – Heat – 5.4%
  • Insulation – Cold – 14.4C
  • Insulation – Heat – 5.4C
  • Equip delay – 1.5 s

Duster – A long duster coat for blocking the sun and grit of the outdoors.

  • –Basics
  • Market value – $156
  • Max hit points – 200
  • Flammability 120%
  • Mass – 2.00kg
  • Ingredients – 80x fabric or leather
  • Work to make – 167
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Outher
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
  • Armor – Sharp – 10.8%
  • Armor – Heat – 5.4%
  • Insulation – Cold – 10.8C
  • Insulation – Heat – 15.3C
  • Equip delay – 3 s

Parka – A parka for staying warm in even the coldest of temperatures.

  • –Basics
  • Market value – $149
  • Max hit points – 180
  • Flammability 120%
  • Mass – 2.00kg
  • Ingredients – 80x fabric or leather
  • Work to make – 134
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Outher
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 36C
  • Equip delay – 3 s

Robe – A long, flowing robe without a hood.

  • –Basics
  • Market value – $138
  • Max hit points – 100
  • Flammability – 120%
  • Mass – 0.75kg
  • Ingredients – 80x fabric or leather
  • Work to make – 84
  • Beauty -3
  • Deterioration rate – 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Outher
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
  • Armor – Sharp – 7.2%
  • Armor – Heat – 3.6%
  • Insulation – Cold – 14.4C
  • Insulation – Heat – 4.5C
  • Equip delay – 1.5 s

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