Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an Encampment district. Traits Removed if game starts after Industrial Era. Required Technologies: Historical Context “Everything…
Buddhism | Civilization VI
And the wheel turns… that is, the wheel of dharma, the Buddha’s teachings about the path to Nirvana, turns. Followed by more than 350 million people throughout the world today, Buddhism is…
Packing. Crafting | Project Zomboid
Empty Sack (Destroy Contents) Required Items: Outputs: Gather Gunpowder Required Items: Outputs: Open Carton (12 Boxes) Required Items: Outputs: Open Pack of Beer Required Items: Outputs: Pack 10 Cigarette Packs in Carton…
Franz von Hipper | Civilization VI
Traits Passive Effect Historical Context Born in 1863 AD in Weilheim-in-Oberbayern near mountainous Munich, Franz was hardly promising material for the Imperial German Navy. But after completing basic training in 1879, he…
Artemisia | Civilization VI
Traits Unique Ability Passive Effect Historical Context Artemisia, named after the sister of Apollo, is the only woman Herodotus attributes with the virtue of ‘andreia’ (courage). Nothing is known of her birth…
Policies. Information Era | Civilization VI
Military Policies Strategic Air Force +50% 🎯 Production toward all air units and toward Carriers. Required Civics: In order to protect itself and its allies from the “Red Menace,” the United States…
Policies. Atomic Era | Civilization VI
Military Policies International Waters +100% ⚙️ Production toward all naval units, excluding Carriers. Required Civics: “International waters” is the term that refers to the notion that certain bodies of water transcend (supposedly)…
Policies. Modern Era | Civilization VI
Military Policies Propaganda Accumulate 25% less war weariness than usual. Required Civics: Social psychologists have studied propaganda, and while it cannot change beliefs or convictions, it can reinforce these or cause doubt…
Policies. Industrial Era | Civilization VI
Military Policies Native Conquest Combat victories over units from earlier eras provide Gold equal to 50% of the Combat Strength of the defeated unit. (on Standard Speed) Required Civics: The first wave…
Policies. Renaissance Era | Civilization VI
Military Policies Press Gangs 100% Production toward Industrial era and earlier naval units. Made obsolete by: Required Civics: Impressment was the practice of “recruiting” men into the navy by force (with or…