Traits Gain 100 Gold (on Standard speed). Military units get +60% rewards for plundering sea Trade Routes. Passive Effect +5 Combat Strength and +1 within 2 tiles. And +1 Movement to Industrial…
Dead Sea | Civilization VI
Two tile natural wonder. It appears as a Lake and provides +2 Faith and +2 Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea. Does not…
Egypt | Civilization VI
+15% Production towards districts and wonders if placed next to a River. Floodplains do not block placement of districts and wonders. Special Units Special Infrastructure Historical Context When the Greeks were still…
Forbidden City | Civilization VI
+1 Wildcard policy slot Must be built on flat land adjacent to the City Center. Removed if game started after modern era. Required Technologies: Historical Context “The whole palace complex is built…
Aqueduct | Civilization VI
A district that provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain. Traits Required Technologies: Historical Context The remains of aqueducts – man-made watercourses…
Hattusa | Civilization VI
Scientific City-State Hattusa Suzerain Bonus Provides you with 1 of each Strategic resource you have revealed but do not own. City-State Type Historical Context Once the capital of the mighty Hittite Empire,…
Chester Nimitz | Civilization VI
Traits Passive Effect Historical Context As CinCPac (NavSpeak for “Commander-in-Chief, Pacific Fleet”) for the United States and CinCPOA (“Commander-in-Chief, Pacific Ocean Area”) for the Allies, Chester William Nimitz is as responsible for…
Zhang Qian | Civilization VI
Unique Ability Traits Historical Context Around 138 BC, Zhang Qian rode through the tall stone gates of Chang’an, capital of the Han dynasty, headed for the dry and unknown lands to the…
Kabul | Civilization VI
Militaristic City-State Kabul Suzerain Bonus Your units receive double experience from battles they initiate. Historical Context To his fellow Afghans, Abed Rahmani wrote, “Be united like a rain; be powerful like an…
Encampment | Civilization VI
A district in your city for military facilities. Traits Required Technologies: Upgrades: Historical Context When an ancient ruler decided he needed a professional army – rather than a bunch of well-meaning farmers…