Military Policies International Waters +100% ⚙️ Production toward all naval units, excluding Carriers. Required Civics: “International waters” is the term that refers to the notion that certain bodies of water transcend (supposedly)…
Author: alienshooter
Policies. Modern Era | Civilization VI
Military Policies Propaganda Accumulate 25% less war weariness than usual. Required Civics: Social psychologists have studied propaganda, and while it cannot change beliefs or convictions, it can reinforce these or cause doubt…
Policies. Industrial Era | Civilization VI
Military Policies Native Conquest Combat victories over units from earlier eras provide Gold equal to 50% of the Combat Strength of the defeated unit. (on Standard Speed) Required Civics: The first wave…
Policies. Renaissance Era | Civilization VI
Military Policies Press Gangs 100% Production toward Industrial era and earlier naval units. Made obsolete by: Required Civics: Impressment was the practice of “recruiting” men into the navy by force (with or…
Policies. Medieval Era | Civilization VI
Military Policies Feudal Contract Made obsolete by: Required Civics: +50% Production toward Ancient, Classical, Medieval, and Renaissance era melee, anti-cavalry, and ranged units. For commoners not serfs nor indentured servants, villeins –…
Policies. Classical Era | Civilization VI
Military Policies Raid Made obsolete by: Required Civics: Yields gained from pillaging are doubled for pillaging improvements. To pillage, plunder, and generally demoralize a foe – there’s nothing like a raid. Since…
Policies. Ancient Era | Civilization VI
Military Policies Discipline +5 Unit Combat Strength when fighting Barbarians. Made obsolete by: Required Civics: In Caesar’s Gallic Wars, he describes how the Gauls fought – each man charged at the enemy,…
Miscellaneous. Crafting | Project Zomboid
Add Cigarette to Pack Required Items: Outputs: Attach Filter to Gas Mask Required Items: Outputs: Attach Filter to Respirator Required Items: Outputs: Attach Oxygen Tank Required Items: Outputs: Break Glass Required Items:…
Governments | Civilization VI
Ancient Era CHIEFDOM (1 1 0 0) To unlock: In the last century, anthropologist Robert Carneiro defined chiefdoms as “an autonomous political unit comprising a number of villages… under the permanent control…
Metalworking. Crafting | Project Zomboid
Break Down Metal Required Items: Outputs: Make Wire from Barbed Wire Required Items: Outputs: Refill Welding Torch Required Items: Outputs: Saw Bar Required Items: Outputs: Saw Bar Half Required Items: Outputs: Saw…