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  3. Fallout Tactics: Brotherhood of Steel

Fallout Tactics: Brotherhood of Steel

Posted on August 9, 2026August 24, 2026 by alienshooter

Compared to the second part of Fallout, it has a linear plot. Some perks and skills (Player, Trader, Charm) lose all meaning as they are practically not used in the game. I was very pleased with the ability to move in transport, repair it, etc.

 

Bunker Alpha:

1. Brahmin Woods – the initial mission.

2. Freeport – we fight drunkenness.

3. Rock Falls – the raider base.

 

Bunker Beta:

4. Macomb – what hunger leads to.

5. Preoria – the first shelter in the game.

6. Quincy – we liberate the city from occupation.

7. Mardin – the trappers’ lair.

 

Bunker Gamma:

8. St. Louis – the beginning of a dislike for heavy weapons.

9. Jeffersons – new information about the enemy.

10. Kansas City – let’s protect the ghouls from death!

11. Osceolla – a battle with the leader of the super mutants.

 

Bunker Delta:

12. Junction City – in search of spare parts from a robot.

13. Coldwater – returning the stolen goods.

14. Great Bend – first acquaintance with a mechanical army.

15. Newton – sometimes, in the game, tanks can shoot.

 

Bunker Epsilon:

16. Canyon City – destroying the repair plant.

17. Buena Vista – de-energizing the enemy.

18. Scott City – in search of General Barnaky.

19. Mount Cheyney – a small nuclear explosion.

20. Vault 0 – the decisive battle with the carculator.

 

Character:

1. Parameters (SPECIAL) – main characteristics.

2. Skills (part 2) – big guns, lockpicks, doctor, etc.

3. Features (part 2) – unique character traits.

4. Medicine (part 2) – various chemicals.

5. Lockpicks – characteristics of lockpicks sets, simple and electronic.

6. Armor – characteristics of all armor in the game: from leather to power.

 

Weapons:

1. Small: Pistols, Shotguns, Submachine Guns, Assault rifles, Rifles.

2. Big Guns – M60 machine guns, Browning, grenade launcher, flamethrower, miniguns.

3. Energy – laser and plasma pistols, impulse rifle.

4. Melee (part 2) – from a banal rose to a throwing chakram!

5. Unarmed – brass knuckles, energy fists, brass knuckle pistol.

6. Explosives and mines – anti-personnel and anti-tank mines.

7. Grenades – exploding beetles, puffers, acid grenades.

8. Ammo (part 2) – a huge selection of ammunition for weapons.

 

Other:

1. Random Encounters (Part 2) – Interesting encounters in the game.

2. Cars – from buggies to tanks!

3. Map – a map of game locations.

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