Compared to the second part of Fallout, it has a linear plot. Some perks and skills (Player, Trader, Charm) lose all meaning as they are practically not used in the game. I…
Category: Fallout Tactics
Freeport | Fallout Tactics
Get out your hunting rifles, as they have the longest range, and start picking off these gangsters from long range with sniper fire. Run along the western bank, and you’ll be able…
Melee Weapons (Part 2) | Fallout Tactics
Weapon Name Min. force Damage AP Dynamite Spear 4 11-31 4 Plunger 4 2-5 4 Claw Hammer 5 4-11 4 Iron Pipe 5 3-13 4 Slugger 4 4-12 4 Axe Handle 4…
Coldwater | Fallout Tactics
It’s time to get down to business, though. The village you’ll be operating in is nestled on a mountainside and has four sprawling tiers. You’re currently located at the bottom, in the…
Unarmed | Fallout Tactics
Weapon Name Min. force Damage AP Ammo. Magician. Brass Knuckles 1 2-4 3 – – Shredders 1 3-6 3 – – Tiger Claws 1 4-6 3 – – Sappers 1 4-6 3…
Small Weapons: Pistols | Fallout Tactics
Spear Gun – A harpoon gun. In theory, a harpoon like this would leave a hole about 5-10 centimeters in diameter in a person. But in reality, it’s nothing special. Zip Gun…
Medicine (Part 2) | Fallout Tactics
Effect Side effects Overdose Addiction Antidote -20PP – – – Rad X +50% protection from rad. – – – Anti-RAD -35Rad.P – The effect decreases after 10 doses. – After Burner…
Mardin | Fallout Tactics
Another objective in the upcoming mission will be to discover how the Beastlords control the beasts. It’s clear that a lair is called a lair for a reason, and that’s why all…
Skills (Part 2) | Fallout Tactics
Lockpicking is the skill of opening locks without a key. Using lockpicks or electronic lockpicks will greatly increase your chances of success. Value: 10% + (Perception + Dexterity) Larceny is the ability…
Lockpicks | Fallout Tactics
Lockpicks – a set of lockpicks +20 to the Lockpicks skill for regular locks. Expanded Lockpick Set – Expanded Lockpick Set +40 to Lockpick Skill for regular locks. Electronic Lock Pick MK…