Skip to content

Forum of Mine

Game Guides and Tutorials

Menu
  • About
  • Games
  • Donate
  • Stalker
    • Stalker: Shadows of Chernobyl
    • Stalker: Clear Sky
    • Stalker: Call of Pripyat
    • Metro 2033
  • Fallout
    • Fallout 1
    • Fallout 2
    • Fallout Tactics
    • Fallout 3
    • Fallout: New Vegas
    • Fallout 4
  • RPG
    • Arcanum
    • Diablo 1
    • Diablo 2
  • Survival
    • Terraria
    • Don’s Starve
    • Factorio: Space Age
  • Half-Life
    • Half-Life 2
    • Half-Life: Black Mesa
    • Half-Life: Alyx
    • Portal
    • Portal 2
    • Portal 2: Co-op
  • Hota
  • Planetside 2
  • EvE OnlIne
Menu
  1. Home
  2. Fallout Tactics
  3. Features (Part 1) | Fallout Tactics

Features (Part 1) | Fallout Tactics

Posted on August 6, 2026August 24, 2026 by alienshooter

Fast Metabolism – Your metabolic rate is twice as fast. You are less protected from poison and radiation, but heal faster.

Healing Speed: +; Poison and Radiation Protection: -;


The Big Man – a little slower, a little stronger. You don’t hit as often, but look how you hit!

Strength: +2; Action Points: -2;


Baby – you’re slightly smaller than average, but very fast. You can’t carry much, but you’re very agile.

Dexterity: +1; Weight: -50;


One-Handed – You prefer to operate with one hand. You excel with one-handed weapons, but two-handed weapons are a challenge for you.

Small Guns, Unarmed, Throw: +10%; Big Guns: -30%;


Grasp – Your attacks are amazing! You don’t deal much damage, but you deal critical hits more often.

Critical Chance: +10; Additional Damage: -25%;


Kamikaze – You ignore danger and deal increased damage. Your armor class is determined solely by what you’re wearing, but you’re unmatched in attack.

Bonus Damage: +25%; Armor Class: -;


Heavyweight – Your strikes are stronger, but not as accurate. Your attacks are very powerful, but they lack agility. While critical hits are rare, you are unmatched in melee combat.



Rapid Shot – You don’t have time to aim properly because you do it so quickly. You spend one less action for firearms and thrown weapons.



Features: (Part 1) (Part 2)

Related posts:

Default ThumbnailAmmo (Part 2) | Fallout Tactics Junction City | Fallout Tactics Default ThumbnailSmall Weapons: Assault Rifles | Fallout Tactics Default ThumbnailArmor (stats) | Fallout Tactics
  • Cove Heroes | Hota
  • Conflux Heroes | Hota
  • DLC’s | RimWorld
  • Aquilo planet | Factorio: Space Age
  • Getting Control from the Mage Guild | Hota

Popular Posts

Dont forget about link to original ©2008-2026 Forum of Mine | Privacy Policy | Feedback