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Magic of Water | Hota 3

Posted on August 6, 2026 by admin

Guides to the game Hota 3 -> Magic of Water

Magic of Air | Magic of Earth | Magic of Fire | Magic of Water | PvP Magic

Combat Spells

1 level

Bless – Causes the selected friendly unit to inflict maximum damage in combat. Removes Curse effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 5 mana

Cure – Removes all negative spells and effects except Disrupting Ray and dendroid binding and heals (Spell Power x 5 + 10) hit points on the selected friendly unit. Restores health decremented with poison.

Spell Points: 6 mana

Dispel – Removes all spells and effects except Disrupting Ray amd poison from a friendly unit. Ignores target creature natural immunities to magic.

Spell Points: 5 mana

Protection from Water – Protects the selected friendly unit, reducing the damage received from Water spells by 50%. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 5 mana

2 level

Ice Bolt – Ice drains the body heat from the selected enemy unit. Inflicts (Spell Power x 20 + 10) damage.

Spell Points: 8 mana

Remove Obstacle – Removes any normal non-integrated obstacle (tress, rocks, etc.) of the caster’s choise from the battlefield.

Spell Points: 7 mana

Weakness – Reduces the selected enemy unit’s attack strength by 3. Spell is active for number of rounds equal to hero Spell Power. 

Spell Points: 8 mana

3 level

Forgetfulness – Mind spell. Half of the selected enemy ranged unit forgets to use its attack. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 12 mana

Frost Ring – Ice drains the body heat of any units adjacent to the target location. Each unit takes (Spell Power x10 + 15) damage. Targett hex is unaffected.

Spell Points: 12 mana

Mirth – Mind Spell. Increases the selected friendly unit’s morale by 1. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 12 mana

Teleport – Teleports any friendly unit to any unoccupied spot on the battlefield. Removes dendroid binding effect. 

Spell Points: 15 mana

4 level

Clone – Creates a temporaly duplicate of the selected friendly unit stack. The image is dispelled if it is damaged or if prototype dies. Each unit may have only one clone. Does not affect War Machines. Clone is alive for number of rounds equal to hero Spell Power.

Spell Points: 24 mana

Prayer – Bestows a +2 bonus to the attack strength, defense strength and speed of the selected friendly units. Spell is active for number of rounds equal to hero Spell Power. 

Spell Points: 16 mana

5 level

Water Elemental – Allows you to summon (Spell Power x 2) water elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle.

Spell Points: 25 mana

See also:
Chance to get join in Heroes 3
Hota: Artifacts for the head
Necklace of Swiftness artifact

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