Skip to content

Best

Games guides and tutorials

Menu
  • About
  • Games
  • Arcanum
  • Stalker: SoC
  • Fallout 2
  • Hota
  • Stalker: CoP
  • Diablo 2
  • Terraria
  • Fallout 3
  • Planetside 2
  • EvE OnlIne
Menu

Magic of Fire | Hota 3

Posted on August 6, 2026 by admin

Guides to the game Hota 3 -> Magic of Fire

Magic of Air | Magic of Earth | Magic of Fire | Magic of Water | PvP Magic

Combat Spells

1 level

Bloodlust – Increases the hand-to-hand attack strength of the selected friendly unit by 3. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 5 mana

Curse – Causes the selected enemy unit to inflict minimum damage in combat. Removes Bless effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 6 mana

Protection from Fire – Protects the selected friendly unit, reducing the damage received from Fire spells by 50%. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 5 mana


2 level

Blind – Mind spell. Temporaly blinds the selected enemy unit so that it cannot move and causes it to counterattack at half its normal damage. Blindness persists until the unit is attacked or dispelled. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 10 mana

Fire Wall – Places a 2-hex wildfire on the battlefield at a point specified by the caster for 2 rounds. Any untis passing through the wall take (Spell Power x 15 + 10) damage. 

Spell Points: 8 mana

3 level 

Fireball – Causes the selected target to burst into flames, inflicting (Spell Power x10 + 15 damage) fire damage to the target and any units adjacent to target locaion. 

Spell Points: 15 mana

Land Mine – Randomly Places four small areas of landmines on the batlefield which are only visible to the caster and creatures native to the terrain. It inflicts (Spell Power x 10 + 25) damage to any unit walking over it, which doesn’t see it, and dissapears. Otherwise landmine duration is unlimited. 

Spell Points: 18 mana

Misfortune – Reduses the Luck of selected enemy unit by 1. Spell is active for number of rounds equal to hero Spell Power. 

Spell Points: 12 mana

4 level

Armageddon – Rains fire upon the battlefield, damaging all units for (Spell Power x 40 + 30) hit points.

Spell Points: 24 mana

Berserk – Mind spell. The targeted unit will randomly attack the neares unit, be it friend or foe. Hypnotize effect is dispelled from target. Spell effect is valid until tarket make an attack, othervise Berserk duration is unlimited.

Spell Points: 20 mana

Fire Shield – Casts on a friendly unit, it does not provide any additional protection, but any enemy making hand-by-hand attack through the fire shield will suffer damage equal to 20% of what it inflicts. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 16 mana

Frenzy – Mind spell. Selected friendy troop intentionally lowers its defenses to 0 to increase the ferocity of its attack. Bonus to attack strength is equal o unit’s former defense. The spell takes effect immediately and lasts during the closest turn of the target. After that, the spell effect last until the beginning of the target next turn.

Spell Points: 16 mana

Inferno – Causes a huge blast of fire to strike the selected target and any units 1 and 2 hexes away from target location. Each unit takes (Spell Power x 10 + 20) damage. Don’t be near this when it goes off!

Spell Points: 16 mana

Slayer – Increases the selected friendly unit’s attack strength againts Dragons, Behemoths, Hydras, Firebirds, Sea Serpents and Couatls by 8. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 16 mana

5 level

Fire Elemental – Allows you to summon (Spell Power x 2) fire elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle.

Spell Points: 25 mana

Sacrifice – Permanently destroys a friendly living creature group in order to resurrect another friendly living creature group. Resurrection power is ((Spell Power + Sacrificed Troop’s Creature Base Health + 3) x Number of Creatures Sacrificed) hit points.

Spell Points: 25 mana


See also:

Hota: Still Eye of the Dragon

Scales of the Greater Basilisk

Greater Gnoll’s Flail artifact

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Unique weapon (Energy) | Fallout 3
  • Melee Weapons (Unarmed) | Fallout 1
  • Laivos (Olympus 2207) | Fallout 2
  • Our Benefactors: Half-Life 2 Walkthrough | Half-Life 2
  • Walkthrough (Part 1) | Stalker: Call of Pripyat

Recent Comments

No comments to show.

Archives

  • August 2026

Categories

  • Uncategorized
©2026 Best | Design: Newspaperly WordPress Theme