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  3. Magic of Earth | Hota 3

Magic of Earth | Hota 3

Posted on August 6, 2026August 26, 2026 by alienshooter

Magic of Air | Magic of Earth | Magic of Fire | Magic of Water | PvP Magic

Combat Spells

1 level

Shield – Shields a selected friendly unit, reducing the amount of damage received from hand-to-hand attacks by 15%. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 5 mana

Slow – Reduces the speed of the selected enemy unit by the formula (old speed x 0.75). Removes Haste effect. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 6 mana

Stone Skin – Increases the selected friendly unit’s defense strength by 3. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 5 mana

2 level

Death Ripple – Sends a wave of death across the battlefield which which damages all units exept undead and War Machines for (Spell Power x5 + 10) hit points.

Spell Points: 10 mana

Quicksand – Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking in to the quicksand ends a non-flying unit’s novement for the turn and makes quicksand visible to all. Quicksand duration is unlimited.

Spell Points: 8 mana

3 level

Animate Dead – re-animates any destroyed undead in the selected friendly group by restoring (Spell Power x 50 + 30) hit points to the target.

Spell Points: 15 mana

Anti-Magic – Protects the selected friendly unit from all level 1-3 spells except Dispel. Removes negative spells level 1-3 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 15 mana

Earthquake – Randomly damages two sections of castle wall, gate or tower in combat.

Spell Points: 20 mana

Force Field – Places a 2-hex Force Field on a battlefield at a point specified by the caster for 2 rounds. Movement through this hexes is blocked.

Spell Points: 12 mana

Protection from Earth – Protects the selected friendly unit, reducing damage received from Earth spell by 50%. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 12 mana

4 level

Meteor Shower – Causes a meteor shower to rain down on the selected target and any units adjacent to target location. Each unit takes (Spell Power x 25 + 25) damage.

Spell Points: 16 mana

Resurrection – Resurrects units in the selected friendly group of living creatures until the end of the battle by restoring (Spell Power x 50 + 40) hit points to the target.

Spell Points: 20 mana

Sorrow – Mind spell. Reduces the morale of selected enemy unit by 1. Spell is active for number of rounds equal to hero Spell Power.

Spell Points: 16 mana

5 level 

Earth Elemental – Allows you to summon (Spell Power x 2) earth  elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle.

Spell Points: 25 mana

Implosion – Inflicts (Spell Power x 75 + 100) damage to a single enemy creature stack. Does not affect War Mahines.

Spell Points: 30 mana

Adventure Map Spells (Control Magic)

1 level

View Earth – Reveals the location of al resources to the caster. After casting, the information can be accessed through View World window until the end of the turn.

Spell Points: 2 mana

4 level

Town Portal – teleport your hero to the neares friendly town. Requires 300 movement points. The town must be unoccuppied.

Spell Points: 16 mana

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