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  3. Magic (Level 3) | Diablo 1: Hellfire

Magic (Level 3) | Diablo 1: Hellfire

Posted on August 6, 2026August 14, 2026 by alienshooter

Level 3

Phasing – The caster moves a certain distance from their current location in any direction. This spell works much faster than teleportation and can be used if you need to quickly escape from somewhere without anyone noticing (including you).

Mana Shield – This spell causes damage taken to be subtracted from your Mana instead of your Life. It also reduces damage taken.

Elemental – A fire elemental rushes to the target location, then, if there’s an enemy nearby, it rushes toward them and explodes. It functions similarly to Fireball. The explosion lasts for 0.7 seconds, dealing 1/64th of its original damage 14 times to anyone caught in the blast.

Fireball – A scorching fireball hurtles toward an enemy, exploding upon impact. The explosion spreads to a one-square radius around the target. The explosion deals the same amount of damage as the fireball itself. You can block either the fireball or the explosion, but not both.

Flame Wave – A terrifying wave of fire rushes in the direction you choose, destroying everything in its path.

Chain Lightning – Lightning bolts radiate outward, striking enemies. One bolt is sent in the direction you point your mouse, while the rest are aimed at nearby monsters. Each bolt deals [spell level/2 + 6] damage per charge for 0.05.

Guardian – A three-headed Hydra emerges from the ground, remaining in place and spitting firebolts at all monsters it can see. The Hydra’s damage is equal to that of the Firebolt spell. Monsters killed by the Hydra earn the player the normal amount of experience.

Magic: (level 1) (level 2) (level 3) (level 4) (level 5)

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