Guides to the game Hota 3 -> Magic of Earth
Magic of Air | Magic of Earth | Magic of Fire | Magic of Water | PvP Magic
Combat Spells
1 level
Shield – Shields a selected friendly unit, reducing the amount of damage received from hand-to-hand attacks by 15%. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 5 mana
Slow – Reduces the speed of the selected enemy unit by the formula (old speed x 0.75). Removes Haste effect. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 6 mana
Stone Skin – Increases the selected friendly unit’s defense strength by 3. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 5 mana
2 level
Death Ripple – Sends a wave of death across the battlefield which which damages all units exept undead and War Machines for (Spell Power x5 + 10) hit points.
Spell Points: 10 mana
Quicksand – Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking in to the quicksand ends a non-flying unit’s novement for the turn and makes quicksand visible to all. Quicksand duration is unlimited.
Spell Points: 8 mana
3 level
Animate Dead – re-animates any destroyed undead in the selected friendly group by restoring (Spell Power x 50 + 30) hit points to the target.
Spell Points: 15 mana
Anti-Magic – Protects the selected friendly unit from all level 1-3 spells except Dispel. Removes negative spells level 1-3 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 15 mana
Earthquake – Randomly damages two sections of castle wall, gate or tower in combat.
Spell Points: 20 mana
Force Field – Places a 2-hex Force Field on a battlefield at a point specified by the caster for 2 rounds. Movement through this hexes is blocked.
Spell Points: 12 mana
Protection from Earth – Protects the selected friendly unit, reducing damage received from Earth spell by 50%. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 12 mana
4 level
Meteor Shower – Causes a meteor shower to rain down on the selected target and any units adjacent to target location. Each unit takes (Spell Power x 25 + 25) damage.
Spell Points: 16 mana
Resurrection – Resurrects units in the selected friendly group of living creatures until the end of the battle by restoring (Spell Power x 50 + 40) hit points to the target.
Spell Points: 20 mana
Sorrow – Mind spell. Reduces the morale of selected enemy unit by 1. Spell is active for number of rounds equal to hero Spell Power.
Spell Points: 16 mana
5 level
Earth Elemental – Allows you to summon (Spell Power x 2) earth elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle.
Spell Points: 25 mana
Implosion – Inflicts (Spell Power x 75 + 100) damage to a single enemy creature stack. Does not affect War Mahines.
Spell Points: 30 mana
Adventure Map Spells (Control Magic)
1 level
View Earth – Reveals the location of al resources to the caster. After casting, the information can be accessed through View World window until the end of the turn.
Spell Points: 2 mana
4 level
Town Portal – teleport your hero to the neares friendly town. Requires 300 movement points. The town must be unoccuppied.
Spell Points: 16 mana
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