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  3. Features (Part 1) | Fallout Tactics

Features (Part 1) | Fallout Tactics

Posted on August 6, 2026August 8, 2026 by admin

Fallout Tactics: BoS → Features (Part 1)

Fast Metabolism – Your metabolic rate is twice as fast. You are less protected from poison and radiation, but heal faster.

Healing Speed: +; Poison and Radiation Protection: -;


The Big Man – a little slower, a little stronger. You don’t hit as often, but look how you hit!

Strength: +2; Action Points: -2;

Baby – you’re slightly smaller than average, but very fast. You can’t carry much, but you’re very agile.

Dexterity: +1; Weight: -50;

One-Handed – You prefer to operate with one hand. You excel with one-handed weapons, but two-handed weapons are a challenge for you.

Small Guns, Unarmed, Throw: +10%; Big Guns: -30%;

Grasp – Your attacks are amazing! You don’t deal much damage, but you deal critical hits more often.

Critical Chance: +10; Additional Damage: -25%;

Kamikaze – You ignore danger and deal increased damage. Your armor class is determined solely by what you’re wearing, but you’re unmatched in attack.

Bonus Damage: +25%; Armor Class: -;

Heavyweight – Your strikes are stronger, but not as accurate. Your attacks are very powerful, but they lack agility. While critical hits are rare, you are unmatched in melee combat.

Rapid Shot – You don’t have time to aim properly because you do it so quickly. You spend one less action for firearms and thrown weapons.

Features: (Part 1) (Part 2)

See also:

Fallout Tactics: BoS – Grenades

Fallout Tactics: Explosives and Mines

Fallout Tactics: Energy Weapons

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