
Pliers
– +25 to Repair Skill.

Lock Pick Set
– +25 to Lock Picking Skill for regular locks.

Electronic Lock Pick
– +25 to the Lock Picking Skill for electronic locks.

Dynamite is an explosive device consisting of several sticks of dynamite, a detonator, and a timer. Planting the explosives requires a successful Trap check; failing this check means the timer is set incorrectly and will detonate at an inappropriate time (early or late). Dynamite deals 30-50 damage.

Plastic Explosives
– More powerful than dynamite – deals 30-70 damage.

Rope
– Helps to descend from great heights in the absence of a ladder.

Stealth Boy
– Helps avoid unwanted encounters with enemies.

Geiger Counter
– Displays the player’s radiation exposure level. Its batteries are not replaceable.

Motion Detector
– Connects to your PipBoy and allows you to track the presence of living creatures on a map of the area.

First Aid Kit
– +25 to First Aid Skill

Doctor’s Bag
– +25 to Doctor Skill

