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  3. Tools | Fallout 1

Tools | Fallout 1

Posted on August 6, 2026August 21, 2026 by alienshooter

Pliers

– +25 to Repair Skill.

Lock Pick Set

– +25 to Lock Picking Skill for regular locks.

Electronic Lock Pick

– +25 to the Lock Picking Skill for electronic locks.

Dynamite is an explosive device consisting of several sticks of dynamite, a detonator, and a timer. Planting the explosives requires a successful Trap check; failing this check means the timer is set incorrectly and will detonate at an inappropriate time (early or late). Dynamite deals 30-50 damage.

Plastic Explosives

– More powerful than dynamite – deals 30-70 damage.

Rope

– Helps to descend from great heights in the absence of a ladder.

Stealth Boy

– Helps avoid unwanted encounters with enemies.

Geiger Counter

– Displays the player’s radiation exposure level. Its batteries are not replaceable.

Motion Detector

– Connects to your PipBoy and allows you to track the presence of living creatures on a map of the area.

First Aid Kit

– +25 to First Aid Skill

Doctor’s Bag

– +25 to Doctor Skill

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