Fallout 1 -> Melee Weapons (Unarmed) Brass Knuckles – A device worn on a fighter’s fingers, making punches much more painful for the opponent. Brass Knuckles distribute the force of a blow evenly across…
Category: Fallout 1
Junktown | Fallout 1
Fallout 1 -> Junktown Upon entering the city, you’ll be met by a guard who will tell you to put away your weapons. Do so; he might not let you into the city at…
Military Base | Fallout 1
Fallout 1 -> Military Base Mutant patrols roam the area as you approach it. Don’t try to kill them all. Before entering the Military Base, make sure you have explosives in your inventory. If…
Perks (Level 3) | Fallout 1
Fallout 1 -> Perks (Level 3) Awareness – This Skill gives you the chance to notice the maximum amount of detail. When examining something, you can extract much more useful information than the average…
Armor | Fallout 1
Fallout 1 -> Armor Leather Jacket – A leather jacket provides the most basic protection. Leather Armor – Entry-level armor that provides decent protection. Metal armor – A bulletproof vest made from pieces of…
SPECIAL (Main characteristics) | Fallout 1
Fallout 1 -> SPECIAL (Main characteristics) SPECIAL is the abbreviation for a hero’s primary stats in the game. Don’t try to excel in everything, or your hero will end up ordinary and incapable of…
Glow | Fallout 1
Fallout 1 -> Glow Before you set out, make sure you have one rope and three anti-rad tablets in your inventory. Radaway is also a good idea. Approach the location on the world map,…
Skills | Fallout 1
Fallout 1 -> Skills There are 18 skills in total, and mastering them all to an equal degree is impossible. Skills determine the overall style of your future gameplay, so choose your development paths…
Ammunition | Fallout 1
Fallout 1 -> Ammunition AC mod. — modifier of the target’s armor class (the lower the AC modifier, the easier it is to hit the target.) DR mod. — modifier of the target’s damage…
Perks (level 12) | Fallout 1
Fallout 1 -> Perks (level 12) Action Boy – Each rank of this Skill adds one Action Point (AP) to your character’s combat use. These extra APs can be used to either blow another…