Fallout 1 -> NPC allies
Jan – Jan used to work as a caravan guard, but he was wounded in the leg and settled in Shady Sands. He lives in the building east of the village entrance. He can be hired for 100 caps. With high Charisma, he may join you for free; the chances of this happening are increased if you express sympathy for his injury in conversation. Upon entering certain locations, he will provide some information about them, reflecting his caravanner past. Jan will attack if you are declared an enemy in Shady Sands and speak with him after dismissing him from the party.
- Location: Shady Sands
- Health: 50
- Armor: Leather jacket
- Skills: Small weapons 85%, Melee 90%, Melee weapons 85%, Throwing 51%.
- Experience for hiring: 100
- Uses: A knife, a pistol, a submachine gun. Give him a 10mm SMG early in the game and a .223 pistol as soon as you get it. Yan also likes the Power Fist.
Tycho is a member of the renowned Desert Rangers organization, familiar to veteran Wasteland players. He can be found in the Scum Pitt bar. Tycho has the best combat stats of any NPC ally, making recruiting him a must-have for any visit to Junktown. Incidentally, he’ll fight on their side if you attack the townspeople without recruiting him.
- Location: Junktown
- Health: 60
- Armor: Leather jacket
- Skills: Small weapons 65%, Melee 80%, Melee weapons 85%, Throwing 50%.
- Experience for hiring: 0
- Uses: Spear, pistols, rifles. When you arrive at the Hub, give him a sniper rifle. He prefers a combat shotgun, but it’s inferior—it rarely fires in bursts, and his AP pool is only enough for one standard shot per turn. Another interesting option is to give him a Red Ryder LE BB, which allows him to fire twice per turn, almost never reloading (compare the 5 rounds in a sniper rifle with the 100 in a Red Ryder LE BB). This compensates for the lower damage per bullet than the sniper rifle.
Dogmeat – Dogmeat’s old owner passed away, and the poor dog has found nothing better to do than terrorize Phil, who lives across from Gizmo’s Casino. Because of the cursed dog, the poor guy simply can’t get home.
- Location: Junktown
- Health: 50
- Armor: equivalent to a leather jacket
- Skills: Hand-to-hand 91%.
- Experience for hiring: 100
- Uses: teeth
Katya is a member of the Followers of the Apocalypse. Recruiting her is easy, but there’s little point—except for her dubious talent for lockpicking. She’s a fairly mediocre fighter, and given her late appearance in the game, she’s practically useless. She’ll fight on their side if you attack the townspeople without recruiting her.
- Location: Boneyard
- Health: 39
- Armor: It looks like a leather jacket, but its characteristics correspond to combat armor.
- Skills: Small weapons 80%, Melee 120%, Melee weapons 110%, Throwing 110%.
- Experience for hiring: 200
- Uses: Knife, Spear, SMG, Ripper, Power Fist, Throwing Knives.
Tandi, the daughter of Shady Sands village leader Aradesh, is kidnapped by members of the Khan gang and will one day become the president of the NCR. After her release, she will follow you around like a dog—you won’t even be able to talk. Theoretically, she should be immediately returned to her loving father—but in practice, she can travel with you throughout the Wasteland. However, she’s a weak fighter.
- Location: Khans’ Camp
- Health: 35
- Armor: No
- Skills: Small weapons 42%, Melee 101%, Melee weapons 81%, Throwing 47%.
- Uses: knife, submachine gun, ripper, power fist.
- Location: Cathedral
- Number of people: 5
- Health: 30, 25, 30, 60
- Experience for hiring: 0
- Used by: 3 spears and 1 “Ripper”
- Location: Military Base
- Number of people: 3
- Health: 65, 65, 65
- Experience for hiring: 1500
- Uses: minigun, Gatling laser, and rocket launcher




