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  3. Energy Weapons (Rifles) | Fallout 2

Energy Weapons (Rifles) | Fallout 2

Posted on August 6, 2026August 21, 2026 by alienshooter

The Gatling laser is the only energy weapon capable of firing in bursts. Designed specifically for military use, it was still in the prototype stage when the War began. This multi-barreled weapon allows for long-lasting fire without overheating. It boasts immense firepower and an equally inordinate consumption of expensive ammunition.

Laser Rifle – similar to a pistol with a longer barrel (for increased accuracy) and a larger diameter (to produce a more powerful and hotter beam). Reduces the accuracy penalty when shooting at long range.

Laser Rifle (Extended Magazine) – A rifle with an extended magazine. Reduces the accuracy penalty when shooting at long range.


The Plasma Rifle is an industrial energy weapon that fires bolts of superheated plasma from a superconducting barrel. Reduces accuracy penalties when firing at long range.


The Turbo Plasma Rifle is an improved version of the Plasma Rifle. This weapon features an improved cooling system, increasing its range and accuracy. It also reduces the accuracy penalty for long-range shooting.

The Pulse Rifle is a redesigned Pulse Pistol, increasing its range and damage. What more could you want from a weapon? Penetrating damage. Armor is often ignored.

Weapon Damage Dal. Cartridge Magician. Strength OD (story)

  • Gatling laser 20-40 40 Small thermonuclear batteries 30 6 6
  • Laser rifle 25-50 45 Small thermonuclear batteries 12 6 5 (6)
  • Laser rifle (m) 25-50 45 Small thermonuclear batteries 24 6 5 (6)
  • Plasma rifle 30-65 25 Small thermonuclear batteries 10 6 5 (6)
  • Turbo plasma rifle 35-70 35 Small thermonuclear batteries 10 6 4 (5)
  • Impulse rifle 54-78 30 Small thermonuclear batteries 10 6 5 (6)

Energy weapons: (Pistols) (Rifles)

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