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  3. Energy Weapons (Pistols) | Fallout 2

Energy Weapons (Pistols) | Fallout 2

Posted on August 6, 2026August 22, 2026 by alienshooter

The Alien Blaster deals the most damage of all one-handed weapons. With 10 luck, the location with this blaster is found fairly quickly. It also offers an accuracy bonus.


The laser pistol is the most basic energy weapon. It is used primarily by assassins and gangsters due to its relative expense and small size.


The magnetic laser pistol delivers a penetrating blow. It often bypasses armor.



Plasma Pistol – Created in the labs of Gaston Glock, this small pistol fires small bolts of plasma.



Plasma Pistol (Extended Magazine) – An improved version of the Plasma Pistol.



Solar Scorcher – Powered by solar energy and requiring no ammunition, this makes its use somewhat limited in caves and buildings, as well as at night. Bonus to accuracy.


The YK32 pulse pistol is a weapon that fires a powerful energy pulse of light and sound at an enemy, disintegrating their body at the molecular level. It’s all quite educational for kids. The YK32 is somewhat reminiscent of the pistol used by comic book hero Buck Rogers. It delivers penetrating damage. Armor is often ignored.

Weapon Damage Dal. Cartridge Magician. Strength FROM (+)

  • Alien Blaster 30-90 10 Small batar. 30 2 4 (5)
  • Laser pistol 10-22 35 Small batar. 12 3 5 (6)
  • Magneto-laser pistol 25-50 45 Small thermoyades. batar. 12 6 5 (6)
  • Plasma pistol 15-35 20 Small batar. 16 4 5 (6)
  • Plasma pistol (m) 15-35 20 Small batar. 32 4 5 (6)
  • Solar burner 20-60 20 Sunlight 6 3 4 (5)
  • YK32 Pulse Pistol 32-46 15 Small batar. 5 3 4 (5)

Energy weapons: (Pistols) (Rifles)

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