Guides to the game Hota 3 -> Chance to get a join from the respawn
- A hero’s stats and progression do not affect army recruitment.
- The army’s total strength determines whether squads join you or flee.
- There is a 50% higher chance of recruitment if you already have the same unit in your army.
Conflux resp on Memory Lane 2.17 version, Labetha + 20 angels, native army, couple utops for stats, and Visions spell:
Resp 1
- Storm Elementals x11 (t2 ranged troops) – 50% for 3025 gold – Treasure Chest x1, Learning Stone x1, Imp Cache x1
- Minotaurus Kings x25 (t5 melle troops) – 75% for 14375 gold – Golden Bow x1, Warehouse of Wood x1, Nomad Tent x1
- Orc Shieftains x29 (t3 ranged troops) – 75% for 4785 gold – Mansion x1
- Hobgoblins x35 (t1 melle troops) – 50% for 1750 gold – Learning Stone x1, Gold x1
- Halfings x50 (t1 ranged troops) – 50% for 2000 gold – Naga Bank x1
Resp 2
- Air Elementals x21 (t2 melle troops) – 50% for 5250 gold – Armor of Wonder x1
- Wooden Elwes x21 (t3 ranged troops) – 50% for 5600 gold – Campfire x1, Windmill x1
- Zombies x28 (t2 melle troops) – 50% for 3500 gold – Windmill x1
- Harpies x19 (t2 melle troops) – 50% for 2470 gold – Treasure Chest x1, Medusa Stores x1
- Master Gremlins x40 (t1 ranged troops) – 50% for 1600 gold – Dwarven Treasury x1
- Air Elementals x13 (t2 melle troops) – 50% for 3250 gold – Campfire x1, Medusa Stores x1
Resp 3
- Gnoll Marauders x42 (t1 melle troops) – 50% for 2940 gold – Treasure Chest x1, Churchyard x1
- Hell Hounds x19 (t3 melle troops) – 50% for 3800 gold – Treasure Chest x1, Martello Tower x1, Dwarven Treasury x1
- Zombies x41 (t2 melle troops) – 50% for 5125 gold – Wood x1
- Air Elementals x12 (t2 melle troops) – 50% for 3000 gold – Ore x1
- Crew Mates x35 (t2 melle troops) – 50% for 3850 gold – Ore x1
- Centaurus x35 (t1 melle troops) – 50% for 2450 gold – Sulfur x1, Wood x1
- Kobold Foremen x27 (t1 melle troops) – 50% for 1620 gold – Dwarven Treasury x1
Resp 4
- Rogues x24 (t2 melle troops) – 50% for 2400 gold – Wood x1, Medusa Stores x1
Resp 5
- Gnoll Marauders x80 (t1 melle troops) – 50% for 5600 gold – Treasure Chest x1, Mercury x1, Black Tower x1
- Ogres x58 (t4 melle troops) – 50% for 17400 gold – Campfire x1, Mansion x1, Buckler of the Gnoll King x1
- Troglodytes x40 (t1 melle troops) – 50% for 2000 gold – Campfire x1
- Oceanids x43 (t1 melle troops) – 50% for 1935 gold – Glypt of Gallantry x1, Imp Cache x1
- Hobgoblins x31 (t1 melle troops) – 50% for 1550 gold – Hill Fort x1
Resp 6
- None
Resp 7
- Hobgoblins x29 (t1 melle troops) – 50% for 1450 gold – Gems x1
- Nymphs x75 (t1 melle troops) – 50% for 2625 gold – Sulfur x1, Medusa Store x1
- Kobold Foremen x28 (t1 melle troops) – 50% for 1680 gold – Shrine of Magic Gesture x1
- Stone Golems x21 (t3 melle troops) – 50% for 3150 gold – Crystal x1, Mercenary Camp x1
- Arch Magi x43 (t4 ranged troops) – 50% for 19350 gold – Pandora’s Box x1, Medusa Store x1
- Crew Mates x45 (t2 melle troops) – 50% for 4950 gold – Campfire x1, Nagabank x1
- Harpies x40 (t2 melle troops) – 50% for 5200 gold – Gems x1, Treasure Chest x1, School of Magic x1
Resp 8
- Zealots x12 (t5 ranged troops) – 50% for 5400 gold – Path to the next zone x1
- Hell Hounds x34 (t3 melle troops) – 50% for 6800 gold – Altar of Thought x1
Resp 9
- Imps x93 (t1 melle troops) – 50% for 4650 gold – Crystal x1, Imp Cache x1
- Skeletons x38 (t1 melle troops) – 50% for 2280 gold – Cyclops Stockpile x1
- Skeleton Warriors x58 (t1 melle troops) – 50% for 4060 gold – Sulfur x1, Marletto Tower x1
Resp 10
- Ayssids x20 (t4 melle troops) – 50% for 6500 gold – Gold Mine x1
- Sprites x33 (t1 melle troops) – 50% for 990 gold – Wood x1, Imp Cache x1
- Skeleton Warriors x22 (t1 melle troops) – 50% for 1540 gold – Cyclops Stockpile x1
- Master Gremlins x57 (t1 ranged troops) – 75% for 2280 gold – Path to the next zone x1
- Imps x44 (t1 melle troops) – 50% for 2200 gold – Dwarven Treasury x1
Overall join statistics
- A total of 41 joins across 10 respawns.
- The average number of joins per respawn – 4 troops.
Chance of getting Joins at the respawn:
- 6 or more – 30%
- 1 to 5 – 60%
- 0 Joins – 10%
By unit rank (41 units total):
- T1 – 50%
- T2 – 28%
- T3 – 12%
- T4 – 5%
- T5 – 5%
By damage type
- Melle – 82%
- Ranged – 18%
Based on the number of squad members joining:
- 50% of the squad – 92%
- 75% of the squad – 8%
Number of protected objects:
- Several – 50%
- One – 50%
By type of protected object (from 40 joins – 100% was):
- Object for economy – 60%
- Resource (gold, ore, gems, etc.) – 30%
- Object for hero stats – 18%
- Treasure Chest – 15%
- Campfire – 12%
- Artifact – 10%
- Object for army – 7%
- Path to another zone – 5%
- Resource mine – 5%
- Pandora’s Box – 2%
By the amount of gold required to join:
- Over 10,000 – 8%
- 5,000 to 10,000 – 20%
- 2,000 to 5,000 – 50%
- Less than 2,000 – 22%
See also:

