Fallout: New Vegas Walkthrough -> Perks (Level 12) Fallout: New Vegas Perks – Level 12 Sniper – The Sniper ability significantly increases your chances of hitting an enemy in the head in VATS…
Category: Fallout: New Vegas
Player Companions (Part 2) | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Player Companions (Part 2) Raul – A dry sense of humor and dry skin, washed over by waves of memories. An old Mexican ghoul with a long and…
Where can I get unique weapons? | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Where can I get unique weapons? Any RPG has its share of unique weapons and equipment. But New Vegas has a plethora of them. Assembling a good collection…
Factions in the Game (Part 1) | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Factions in the Game (Part 1) Nightkins (referred to as “Shadows” in Fallout: New Vegas) are a type of super mutant. They appear in Fallout, Fallout 2 (random…
Submachine guns | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Submachine Guns The .22 caliber submachine gun with a silencer is unusual in its drum magazine, which is also located on the top rather than the bottom. The silencer…
Rescue President Kimball | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Rescue President Kimball From Boulder City, head directly east. Find Grant here and talk to him about your task. Now you’ll have to wait a day, and the next…
Old World Blues quests (part 1) | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Old World Blues quests (part 1) The Mojave Desert holds many secrets and mysteries. One of them is the strange creatures and mutants, some of which are too sophisticated…
Great Khans (quests) | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Great Khans (quests) After a rebuke from the NCR, the remnants have relocated to Red Rock Canyon. Tents, bare cliffs, the scorching desert sun, and the dangerous presence of…
Fallout: New Vegas Walkthrough (Part 4) | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Fallout: New Vegas Walkthrough (Part 4) Leave the room, don’t touch the robots. At the exit, talk to Mr. House. He’ll ask you to return. Then, leave and go…
Perks (Level 8) | Fallout: New Vegas
Fallout: New Vegas Walkthrough -> Perks (Level 8) Fallout: New Vegas Perks – Level 8 Scary Man – In some cases, you gain the ability to intimidate a crowd of opponents through conversation…