Fallout: New Vegas Perks – Level 12 Sniper – The Sniper ability significantly increases your chances of hitting an enemy in the head in VATS mode. Requirements: Dexterity 6, Perception 6. Ranks:…
Category: Fallout: New Vegas
Player Companions (Part 2) | Fallout: New Vegas
Raul – A dry sense of humor and dry skin, washed over by waves of memories. An old Mexican ghoul with a long and rich history. After a life as a feral…
Where can I get unique weapons? | Fallout: New Vegas
Any RPG has its share of unique weapons and equipment. But New Vegas has a plethora of them. Assembling a good collection of exclusive weapons will require a lot of time and…
Factions in the Game (Part 1) | Fallout: New Vegas
Nightkins (referred to as “Shadows” in Fallout: New Vegas) are a type of super mutant. They appear in Fallout, Fallout 2 (random encounters only), Fallout: Brotherhood of Steel, and Fallout: New Vegas….
Submachine guns | Fallout: New Vegas
The .22 caliber submachine gun with a silencer is unusual in its drum magazine, which is also located on the top rather than the bottom. The silencer is built into the barrel,…
Rescue President Kimball | Fallout: New Vegas
From Boulder City, head directly east. Find Grant here and talk to him about your task. Now you’ll have to wait a day, and the next day, talk to the ranger again….
Old World Blues quests (part 1) | Fallout: New Vegas
The Mojave Desert holds many secrets and mysteries. One of them is the strange creatures and mutants, some of which are too sophisticated to be simply the product of radiation. “Old World…
Great Khans (quests) | Fallout: New Vegas
After a rebuke from the NCR, the remnants have relocated to Red Rock Canyon. Tents, bare cliffs, the scorching desert sun, and the dangerous presence of cadavers and deathclaws—this is their new…
Fallout: New Vegas Walkthrough (Part 4) | Fallout: New Vegas
Leave the room, don’t touch the robots. At the exit, talk to Mr. House. He’ll ask you to return. Then, leave and go to Caesar. He’ll offer you the choice of what…
Perks (Level 8) | Fallout: New Vegas
Fallout: New Vegas Perks – Level 8 Scary Man – In some cases, you gain the ability to intimidate a crowd of opponents through conversation and send them fleeing. Requirement: Speech 70….