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  3. Tools | Fallout 1

Tools | Fallout 1

Posted on August 6, 2026August 8, 2026 by admin

Fallout 1 -> Tools

Pliers – +25 to Repair Skill.


Lock Pick Set – +25 to Lock Picking Skill for regular locks.


Electronic Lock Pick – +25 to the Lock Picking Skill for electronic locks.


Dynamite is an explosive device consisting of several sticks of dynamite, a detonator, and a timer. Planting the explosives requires a successful Trap check; failing this check means the timer is set incorrectly and will detonate at an inappropriate time (early or late). Dynamite deals 30-50 damage.


Plastic Explosives – More powerful than dynamite – deals 30-70 damage.

Rope – Helps to descend from great heights in the absence of a ladder.


Stealth Boy – Helps avoid unwanted encounters with enemies.


Geiger Counter – Displays the player’s radiation exposure level. Its batteries are not replaceable.

Motion Detector – Connects to your PipBoy and allows you to track the presence of living creatures on a map of the area.


First Aid Kit – +25 to First Aid Skill

Doctor’s Bag – +25 to Doctor Skill


See also:
Fallout 2: Drugs and Stimpaks
Fallout 2: World Map in Fallout 2
Fallout 2 Walkthrough: Skills

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