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  3. Perks (Level 14-16) | Fallout: New Vegas

Perks (Level 14-16) | Fallout: New Vegas

Posted on August 6, 2026August 25, 2026 by alienshooter

Fallout: New Vegas Perks – Levels 14-16

Chemist – With the Chemist perk, any chemicals last twice as long on you.

Requirements: Level 14, Medicine 60.

Ranks: 1.

ID: 0009982d.


Center of Gravity – You don’t have to worry about finding weak spots. Aim straight down and you’re done. Aiming for the torso in VATS mode deals an extra 15% damage.

Requirements: Level 14, Weapon 70.

Ranks: 1.

ID: 00165182.


Diamond Skeleton – With the Diamond Skeleton perk, your limbs take only 50% of normal damage.

Requirement: Level 14.

Ranks: 1.

ID: 00094ec4


Purifier – As a Purifier of the Wasteland, you deal +50% damage to Centaurs, Nightstalkers, Spore Plants, Deathclaws, Super Mutants, and Feral Ghouls when using a melee weapon or unarmed.

Requires: Level 14.

Ranks: 1.

ID: 00135f75.

Light Step – With the Light Step perk, you’ll never step on an enemy mine or fall into a floor trap.

Requirements: Level 14, Perception 6, Dexterity 6.

Ranks: 1.

ID: 00031db7.


Handyman – You have an uncanny ability to repair objects using their weak counterparts. Fixing a Ranger Carbine with a Hunting Rifle, a Plasma Weapon with a Laser Weapon, and Power Armor with Metal Armor is a piece of cake. How is this possible? No one knows the answer… except you.

Requirements: Level 14, Repair 90.

Ranks: 1.

ID: 00165815.

Zivchik – The “Zivchik” ability gives an additional 15 action points in VATS.

Requirements: Level 16, Dexterity 6.

Ranks: 2.

ID: 00031dba, 0007b202.


Critical Damage – With the Critical Damage ability, you deal 50% more damage with each critical hit on an enemy.

Requirements: Level 16, Perception 6, Luck 6.

Ranks: 1.

ID: 00031dbb.


Weapon Handling – Strength requirements for using certain weapons have been reduced by 2.

Requirements: Level 16, Strength < 10.

Ranks: 1.

ID: 00146097.


Prize! – The “Prize!” ability allows you to choose a fourth prize skill, instantly increasing it by 15 points.

Requirements: Level 16.

Ranks: 1.

ID: 00031dbd.


Disintegration – Creates a halo of harmful energy around your enemies killed with energy weapons. Beware, chain reaction is possible.

Requirements: Level 16, Energy Weapon 90.

Ranks: 1.

ID: 0014609a.


Chemical Resistance – The “Chemical Resistance” perk halves your chances of becoming addicted to chemicals, such as Psychic or Jet.

Requirements: Level 16, Medicine 60.

Ranks: 1.

ID: 00099827.


Perks – levels (4), (6), (8), (10), (12), (14-16), (18-28).

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Bombers (quests) | Fallout: New Vegas Brotherhood of Steel | Fallout: New Vegas Choosing the right skills | Fallout: New Vegas Default ThumbnailPistols (Part 2) | Fallout: New Vegas
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