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Unique weapon (Energy) | Fallout 3

Posted on August 6, 2026 by admin

Fallout 3 (Walkthrough) with DLC’s -> Unique weapon (Energy)

A3-21’s Plasma Rifle (0006B539) – Reward for the Replicated Man quest. You need to warn the android about Zimmer and help him regain his old memories. He’ll reward you with his rifle. It has a higher critical hit chance than a standard+ rifle in excellent condition.

Smuggler’s End – Elder Lyons’s unique laser pistol.

Location: Elder Lyons’s bedroom in the Citadel. Safe with difficulty 100 (you can also hack the computer, which also has difficulty 100). No karma loss.

Protectron’s Gaze – This pistol was crafted from the remains of the Mechanist’s beloved robot.

Location: Reward for the Superhuman Gambit quest, given by the Mechanist if you bring him the AntAgonizer armor.

Colonel Autumn’s Laser Pistol (000ABBE4) – A modified laser pistol with slightly higher damage.

Location: Used by Colonel Autumn (Colonel Autumn?!) in the final battle at Jefferson Memorial. It was toned down in Broken Steel, becoming semi-automatic (previously automatic), and deals less damage than the previous two unique pistols.

Wazer Wifle (00061793) – An upgraded laser rifle. Deals more damage and holds a larger magazine.

Location: Biwwy in Little Lamplight. Can be purchased for 500 caps or obtained for free with the Child at Heart perk.

Metal Blaster – A modified laser rifle that fires like a shotgun. Can be repaired with standard rifles. The only laser shotgun in the game.

Location: Awarded for a certain amount of steel ingots in the Pitt.

Mesmetron – Has a chance of having 3 effects:

1. 30% chance – Enrages NPCs, causing them to attack anyone in sight.

2. 50% chance – Stuns the NPC for a few seconds.

3. 20% chance – Explodes after a few seconds. Has a very negative effect on karma, making everyone around you hostile.

It’s also used in a quest to enslave certain NPCs (by stunning them and putting a collar on them).

Location: In Paradise Falls, either accept the quest from the guard at the entrance or kill him. He also sells ammo.

Alien Blaster (00004322) – A strange-looking alien sidearm. It has very little ammo.

Location: Near the crashed UFO (everyone already knows its location). Additionally, in the Broken Steel DLC, in the Enclave base, in the armory, in a locked box (Hard Lockpick), there’s another one. You can also find ammo there (in nearby boxes). Ammo can also be found to the right of Fort Bannister; there’s a crater with an overturned truck at the bottom, containing blaster ammo. You can also stumble upon a random encounter with ammo. More ammo can be found in Fort Independence, near the Miss Launcher.

Firelance (000C80BA) – A variant of the Alien Blaster. Anything that survives the shot (and it has a high critical hit chance) will be engulfed in flames. Bonus from the Pyromaniac perk.

Location: Random encounter. You’ll hear artillery fire. If you look up, you’ll see an explosion, followed by a green blast. Then the Firelance and its ammo will fall to the ground. I was lucky; this encounter happened near a downed UFO. I had about 110 rounds total (I also picked it up near Fort Bannister).

Gauss Rifle – The energy equivalent of a sniper rifle. A very powerful weapon. Only NPCs can repair it.

Location: In a crate in the VSS Armory after Operation Ancorage.

Unique weapons: (Small guns) (Big guns) (Energy) (Melee)

See also:

Player companions (part 2)

Player companions (part 1)

Fallout 3: Special encounters

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