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  3. Profession | Project Zomboid

Profession | Project Zomboid

Posted on October 1, 2026October 1, 2026 by alienshooter

Premaded scenarious for gameplay, if you dont want spend time for reading and selection different traits, during process of creating a new character. But remember you still have only 8 points avaliable.

Blacksmith – Can build a stone furnace and work metal.

Blacksmith Knowledge – can use an anvil to create metal items.

  • +4 Blacksmithing +125%
  • +1 Maintenance +75%
  • +1 Short Blunt +75%

Cost: 14 points

Burger Flipper

Keen Cook – knows cooking recepies.

  • +2 Cooking +100%
  • +1 Maintenance +75%
  • +1 Short Blade +75%

Cost: 6 points

Burglar

Burglar – Can hotwire vehicles. Less chance of breaking window locks.

  • +2 Lightfooted +100%
  • +2 Nimble +100%
  • +2 Sneaking +100%

Cost: 14 points

Carpenter

  • +4 Carpentry +125%
  • +1 Carving +75%
  • +1 Maintenance +75%
  • +1 Masonry +75%
  • +1 Short Blunt +75%

Cost: 10 points

Chef

Keen Cook – knows cooking recepies.

  • +2 Butchering +100%
  • +4 Cooking +125%
  • +1 Maintenance +75%
  • +1 Short Blade +75%

Cost: 10 points

Construction Worker

  • +1 Carpentry +75%
  • +1 Long Blunt +75%
  • +1 Maintenance +75%
  • +2 Masonry +100%
  • +2 Short Blunt +100%

Cost: 10 points

DIY Expert

Inventive – Has lower skill level requirements to research recipes from items or auto learn recipes.

  • +1 Carpentry +75%
  • +2 Maintenance +100%
  • +1 Masonry +75%
  • +1 Short Blunt +75%

Cost: 10 points

Doctor

  • +6 First Aid +125%
  • +1 Short Blade +75%

Cost: 8 points

Electrician – can operate generators.

  • +5 Electricial +125%

Cost: 10 points

Engineer – can make traps and explosives. Can operate generators.

  • +1 Carpentry +75%
  • +1 Electricial +75%
  • +1 Masonry +75%

Cost: 14 points

Farmer

  • +4 Agriculture +125%
  • +1 Animal Care +75%
  • +1 Strength

Cost: 8 points

Firefighter

  • +1 Axe +75%
  • +1 Fitness
  • +1 Running +75%
  • +1 Strength

Cost: 8 points

Fishing Guide

  • +1 Butchering +75%
  • +3 Fishing +125%
  • +1 Foraging +75%

Cost: 10 points

Fitness Instructor

Nutritionist – can see nutritional values of any food.

  • +3 Fitness
  • +2 Running +100%
  • +1 Strength

Cost: 14 points

Lumberjack – Slightly faster movement through forests and woodland. Less muscle strain from chopping trees.

Ax-pert – better at chopping trees. Faster axe swing.

  • +2 Axe +100%
  • +1 Maintenance +75%
  • +1 Strength

Cost: 8 points

Mechanic – Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky.

Vehicle Knowledge – has knowledge of common and commercial vehicle models, and repairs.

  • +4 Mechanics +125%
  • +1 Welding +75%

Cost: 12 points

Nurse

Night Owl – Requires little sleep. Stays extra alert even when sleeping.

  • +3 First Aid +125%
  • +1 Fitness
  • +1 Lightfooted +75%

Cost: 8 points

Park Ranger – Much faster movement through forests and woodland.

Herbalist – Can find medicinal herbs and craft medicines and poultices from them. +1 Foraging

  • +1 Carving +75%
  • +1 First Aid +75%
  • +1 Foraging +100%
  • +1 Knapping +75%
  • +1 Trapping +75%

Cost: 12 points

Police Officer

  • +4 Aiming +125%
  • +1 Nimble +75%
  • +1 Reloading +75%

Cost: 12 points

Rancher

  • +4 Animal Care +125%
  • +3 Butchering +125%
  • +1 Fitness

Cost: 8 points

Securiity Guard

Night Owl – Requires little sleep. Stays extra alert even when sleeping.

  • +1 Lightfooted +75%
  • +2 Running +100%
  • +1 Short Blunt +75%

Cost: 10 points

Tailor

+4 Tailoring +125%

Cost: 6 points

Veteran

Desensitized – Far less prone to panic. Ignore discomfort.

+2 Aiming +100%
+2 Reloading +100%

Cost: 16 points

Welder – Can weld foraged metal to create items and barricades.

  • +4 Welding +125%

Cost: 12 points

Related posts:

Traits | Project Zomboid

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