Premaded scenarious for gameplay, if you dont want spend time for reading and selection different traits, during process of creating a new character. But remember you still have only 8 points avaliable.

Blacksmith – Can build a stone furnace and work metal.
Blacksmith Knowledge – can use an anvil to create metal items.
- +4 Blacksmithing +125%
- +1 Maintenance +75%
- +1 Short Blunt +75%
Cost: 14 points

Burger Flipper
Keen Cook – knows cooking recepies.
- +2 Cooking +100%
- +1 Maintenance +75%
- +1 Short Blade +75%
Cost: 6 points

Burglar
Burglar – Can hotwire vehicles. Less chance of breaking window locks.
- +2 Lightfooted +100%
- +2 Nimble +100%
- +2 Sneaking +100%
Cost: 14 points

Carpenter
- +4 Carpentry +125%
- +1 Carving +75%
- +1 Maintenance +75%
- +1 Masonry +75%
- +1 Short Blunt +75%
Cost: 10 points

Chef
Keen Cook – knows cooking recepies.
- +2 Butchering +100%
- +4 Cooking +125%
- +1 Maintenance +75%
- +1 Short Blade +75%
Cost: 10 points

Construction Worker
- +1 Carpentry +75%
- +1 Long Blunt +75%
- +1 Maintenance +75%
- +2 Masonry +100%
- +2 Short Blunt +100%
Cost: 10 points

DIY Expert
Inventive – Has lower skill level requirements to research recipes from items or auto learn recipes.
- +1 Carpentry +75%
- +2 Maintenance +100%
- +1 Masonry +75%
- +1 Short Blunt +75%
Cost: 10 points

Doctor
- +6 First Aid +125%
- +1 Short Blade +75%
Cost: 8 points

Electrician – can operate generators.
- +5 Electricial +125%
Cost: 10 points

Engineer – can make traps and explosives. Can operate generators.
- +1 Carpentry +75%
- +1 Electricial +75%
- +1 Masonry +75%
Cost: 14 points

Farmer
- +4 Agriculture +125%
- +1 Animal Care +75%
- +1 Strength
Cost: 8 points

Firefighter
- +1 Axe +75%
- +1 Fitness
- +1 Running +75%
- +1 Strength
Cost: 8 points

Fishing Guide
- +1 Butchering +75%
- +3 Fishing +125%
- +1 Foraging +75%
Cost: 10 points

Fitness Instructor
Nutritionist – can see nutritional values of any food.
- +3 Fitness
- +2 Running +100%
- +1 Strength
Cost: 14 points

Lumberjack – Slightly faster movement through forests and woodland. Less muscle strain from chopping trees.
Ax-pert – better at chopping trees. Faster axe swing.
- +2 Axe +100%
- +1 Maintenance +75%
- +1 Strength
Cost: 8 points

Mechanic – Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky.
Vehicle Knowledge – has knowledge of common and commercial vehicle models, and repairs.
- +4 Mechanics +125%
- +1 Welding +75%
Cost: 12 points

Nurse
Night Owl – Requires little sleep. Stays extra alert even when sleeping.
- +3 First Aid +125%
- +1 Fitness
- +1 Lightfooted +75%
Cost: 8 points

Park Ranger – Much faster movement through forests and woodland.
Herbalist – Can find medicinal herbs and craft medicines and poultices from them. +1 Foraging
- +1 Carving +75%
- +1 First Aid +75%
- +1 Foraging +100%
- +1 Knapping +75%
- +1 Trapping +75%
Cost: 12 points

Police Officer
- +4 Aiming +125%
- +1 Nimble +75%
- +1 Reloading +75%
Cost: 12 points

Rancher
- +4 Animal Care +125%
- +3 Butchering +125%
- +1 Fitness
Cost: 8 points

Securiity Guard
Night Owl – Requires little sleep. Stays extra alert even when sleeping.
- +1 Lightfooted +75%
- +2 Running +100%
- +1 Short Blunt +75%
Cost: 10 points

Tailor
+4 Tailoring +125%
Cost: 6 points

Veteran
Desensitized – Far less prone to panic. Ignore discomfort.
+2 Aiming +100%
+2 Reloading +100%
Cost: 16 points

Welder – Can weld foraged metal to create items and barricades.
- +4 Welding +125%
Cost: 12 points
