Protective Auras

Prayer (= 1 =)
Restores health at an accelerated rate. Also heals party members.

Resist Fire /Fire Resistance/ (= 1 =)
Protection from fire spells.

Resist Cold /Cold Resistance/ (= 6 =)
Protects against ice spells.

Resist Lightning /Lightning Resistance/ (= 12 =)
Resists lightning spells.

Defiance /Resistance/ (= 6 =)
Increases defense.

Cleansing /Cleansing/ (= 12 =) [Prayer]
Reduces the duration of poison.

Vigor /Power/ (= 18 =) [Prayer, Cleansing, Defiance]
Increases stamina, speed, and stamina recovery rate.

Meditation /Meditation/ (= 24 =) [Prayer, Cleansing]
Increases mana recovery speed.

Redemption /Redemption/ (= 30 =) [Prayer, Cleansing, Defiance, Vigor]
Periodically extracts mana and health from corpses.

Salvation /Salvation/ (= 30 =)
Resists fire, lightning and cold.
Offensive Auras

Might /Strength/ (= 1 =)
Increases damage dealt to enemies.

Holy Fire /Holy Fire/ (= 6 =)
Nearby enemies will be struck by fire.

Thorns /Thorns/ (= 6 =)
Transfers damage to the attacker in melee combat.

Blessed Aim /Holy Aim/ (= 12 =) [Might]
Increases attack power.

Concentration /Concentration/ (= 18 =) [Might, Blessed Aim]
Increases the attack and attack power of all party members.

Holy Freeze /Holy Freeze/ (= 18 =) [Might, Holy Fire]
Has a freezing effect on enemies.

Holy Shock /Holy Shock/ (= 24 =) [Might, Holy Fire, Holy Freeze]
Periodically strikes enemies within range with lightning.

Sanctuary (= 24 =) [Might, Thorns, Holy Fire, Holy Freeze]
Creates an invisible barrier that protects against undead. Also has a knockback effect.

Fanaticism /Fanaticism/ (= 30 =) [Might, Blessed Aim, Concentration]
Increases Attack Rate and Attack Rating of all party members.

Conviction (= 30 =) [Might, Thorns, Holy Fire, Holy Freeze, Sanctuary]
Decreases monster resistance and defense. The formula is:
Resist – [Resist*Conviction/100].
For example, if you have level 15 Conviction, which corresponds to -55% resistance. And if a monster has 30% cold resistance, the new resistance value would be:
30% – (55%*15/100) = 22%.
Combat Skills

Sacrifice /Sacrifice/ (= 1 =)
The Paladin sacrifices some of his health in exchange for a more powerful and effective attack.

Holy Bolt (= 6 =)
Deals damage to undead. Additionally, it can restore health to friendly units.

Smite /Strong Strike/ (= 1 =)
Allows you to deal additional damage with your shield.

Zeal /Zeal/ (= 12 =) [Sacrifice]
Quickly attack several nearby monsters at once.

Charge /Rapid Attack/ (= 12 =) [Smite]
Quickly rush towards the enemy, holding your shield forward. Inflicts significant damage, capable of instantly killing the monster.

Vengeance /Revenge/ (= 18 =) [Sacrifice, Zeal]
Deals additional fire, lightning, or ice damage in melee combat.

Blessed Hammer /Holy Hammer/ (= 18 =) [Holy Bolt]
Summons a small hammer that spins around you, gradually increasing its radius until it disappears from sight. It also deals damage to enemies in its path. Undead take additional damage.

Conversion /Transformation/ (= 24 =) [Sacrifice, Vengeance]
Temporarily makes a monster fight on your side.

Holy Shield /Holy Shield/ (= 24 =) [Smite, Holy Bolt, Charge, Blessed Hammer]
Increases defense, blocking efficiency and the effectiveness of the Smite skill.

Fist of the Heavens (= 30 =) [Sacrifice, Holy Bolt, Vengeance, Blessed Hammer, Conversion]
Lightning strikes from the sky, spawning Holy Bolts. The lightning and secondary bolts damage enemies.


