Demoniac (Warrior)
- Attack: 2
- Defense: 2
- Power: 1
- Knowledge: 1

Fiona
Hell Hounds – Increases the Speed of any Hell Hounds or Cerberi by 1 and their Attack and Defense skills by 20% for every 3 levels (rounded up).
Second Skills:

Advanced Scouting
Starting Army:
- Imp x20-30
- Hounds x4-5
- Hounds x4-5

Rashka
Efreet – Increases the Speed of any Efreet or Efreet Sultans by 1 and their Attack and Defense skills by 20% for every 6 levels (rounded up).
Second Skills:

Basic Scholar

Basic Wisdom
Starting Army:
- Imp x20-30
- Gog x5-7
- Hounds x4-5

Marius
Demons – Increases the Speed of any Demons or Horned Demons by 1 and their Attack and Defense skills by 20% for every 4 levels (rounded up).
Second Skills:

Advanced Armorer
Starting Army:
- Imp x20-30
- Gog x5-7
- Hounds x4-5

Ignatius
Imps – Increases the Speed of any Imps or Familiars by 1 and their Attack and Defense skills by 10% for every level (rounded up).
Second Skills:

Basic Tactics

Basic Interference
Starting Army:
- Imp x20-30
- Imp x20-30
- Imp x20-30

Calh
Gogs – Increases the Speed of any Gogs or Magogs by 1 and their Attack and Defense skills by 20% for every 2 levels (rounded up).
Second Skills:

Basic Archery

Basic Scouting
Starting Army:
- Gog x5-7
- Gog x5-7
- Gog x5-7

Pyre
Ballista – Increases the Attack and Defense skills of any Ballista by 30% for every 5 levels (rounded up).
Second Skills:

Basic Logistics

Basic Artillery
Starting Army:
- Imp x20-30
- Hounds x4-5
War Machine:
- Ballista

Nymus
Pit Fiends – Increases the Speed of any Pit Fiends or Pit Lords by 1 and their Attack and Defense skills by 20% for every 5 levels (rounded up).
Second Skills:

Advanced Offense
Starting Army:
- Imp x20-30
- Gog x5-7
- Hounds x4-5

Xeron
Devils – Increases the Speed of Devils or Arch Devils by 1 and their Attack and Defense skills by 10.
Second Skills:

Basic Leadership

Basic Tactics
Starting Army:
- Imp x20-30
- Hounds x4-5
- Hounds x4-5
Heretic (Mage)
- Attack: 1
- Defense: 1
- Power: 2
- Knowledge: 1

Axsis
Mysticism – Receives a 5% per level bonus to Mysticism skill.
Second Skills:

Basic Wisdom

Basic Mysticism
Starting Army:
- Imp x20-30
- Gog x5-7
- Hounds x4-5
Spell Book:
- Protection from Air

Calid
+1 Sulfur – Increases kingdom’s sulfur production by 1 per day.
Second Skills:

Basic Wisdom

Basic Learning
Starting Army:
- Imp x20-30
- Gog x5-7
- Hounds x4-5
Spell Book:
- Haste


