Skip to content

Forum of Mine

Game Guides and Tutorials

Menu
  • About
  • Games
  • Donate
  • Stalker
    • Stalker: Shadows of Chernobyl
    • Stalker: Clear Sky
    • Stalker: Call of Pripyat
    • Metro 2033
  • Fallout
    • Fallout 1
    • Fallout 2
    • Fallout Tactics
    • Fallout 3
    • Fallout: New Vegas
    • Fallout 4
  • RPG
    • Arcanum
    • Diablo 1
    • Diablo 2
  • Survival
    • Terraria
    • Don’s Starve
    • Factorio: Space Age
    • RimWorld
  • Half-Life
    • Half-Life 2
    • Half-Life: Black Mesa
    • Half-Life: Alyx
    • Portal
    • Portal 2
    • Portal 2: Co-op
  • Hota
  • Planetside 2
  • EvE OnlIne
Menu
  1. Home
  2. Factorio: Space Age
  3. Fulgora planet | Factorio: Space Age

Fulgora planet | Factorio: Space Age

Posted on August 6, 2026September 2, 2026 by alienshooter

Upon arriving at the planet Falgora—a lifeless celestial body featuring the remnants of a civilization, unstable weather, heaps of scrap metal, and an ocean of fuel oil—some players encounter an issue with unlocking the recycler.

To access it, you need to find the specific ruins shown in the screenshot above; the others won’t work. These scrap metal caches appear as gray rectangles on the minimap.

On Falgor, everything hinges on a reverse-production loop: scrap metal is fed into a recycler, yielding about a dozen useful components—such as chips, wiring, concrete, copper wire, ice, and steel beams—which can then be fed back into the recycler to produce even more basic components, like green chips and metal or copper plates.

The same applies to fuel oil: it is processed at chemical or oil-refining plants into the required liquid or gas.

Energy is both a problem and an advantage on Falgor. The problem is that solar panels are half as efficient there as they are on Novis. The advantage, however, is that the base can generate virtually limitless energy by harnessing the constantly raging electromagnetic storms and lightning using lightning rods and a large array of batteries.

Electromagnetic science package

As for the pink cubes, the most useful items I see are: mech armor, T2 batteries, T2 shields, and a T2 drone station. On average, completing the electromagnetic research branch requires shipping about 10,000–20,000 pink cubes from Fulgora to your base—not counting the electromagnetic factories themselves. Of course, you could also do what is done on Vulcan: ship electromagnetic plates and—theoretically—produce the capacitor cubes right there on-site.

Minimal base configuration

Since the fuel oil on Falgor acts as a substitute for water and is infinite, everything comes down to two main factors: the size of the island (scaling and batteries) and the scrap metal deposits available for processing.

From 200,000 to 400,000 units of scrap metal, you can produce several thousand Electromagnetic Science Packs. You can essentially set up a minimal base, fly off to another planet, and the science will slowly accumulate.

Or we’ll have to scale up… After all, it feels like—just to keep a base of this size running—you’d want to plug in two or three times as many processors, or upgrade the processing technology, but that means pink science packs again.

Advanced Base Setup

A unique feature of the planet Fulgora is its unlimited supply of scrap metal; by processing it, you can obtain virtually all the resources needed in the game—especially for exporting them to Aquilo or even constructing a spaceship in Fulgora’s orbit. Therefore, I recommend setting up a buffer on the planet for all the components obtained through processing, along with several rockets to lift materials into orbit.

Recyclers

It is also worth mentioning the processors; there is a way to regulate them properly—likely to maintain a buffer of all materials—but unfortunately, I was never able to find it, so I had to accumulate the necessary resources using filters in the storage containers.

Logistics

As for logistics, most players handle everything using trains and the pylons that can be built on Fulgora. In my case, I relied on drones and upgraded lightning rods with an extended range to prevent lightning strikes from frequently destroying drones flying between islands.

Power

Fulgora offers essentially infinite energy; to harness it, you simply create a blueprint featuring a lightning rod surrounded by a large number of batteries, then spam this structure wherever there is space. After that, you can basically forget about power concerns entirely.

Related posts:

Guide Factorio: Space Age Tank | Factorio: Space Age Vulcanus planet | Factorio: Space Age Building a ship (basic) | Factorio: Space Age
  • Raids and Factions | RimWorld
  • Mechanoids | Rimworld
  • Bugs and Infestation | RimWorld
  • Conflux | Hota
  • Starship | RimWorld

Popular Posts

Dont forget about link to original ©2008-2026 Forum of Mine | Privacy Policy | Feedback