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  3. Districts | Civilization VI

Districts | Civilization VI

Posted on November 10, 2026November 10, 2026 by alienshooter

Reqular

Aerodrome

A district that allows you to build and store aircraft.

Cannot be built on Hills.

Logistics

Aqueduct

A district that provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain.

Campus

A district in your city for scientific endeavors.

+1 Great Scientist point per turn.

Commercial Hub

A district in your city specializing in finance and trade.

+1 Trade Route capacity, if this city does not yet have a Harbor district.

Encampment

District in your city for military facilities.

Great General point per turn +1

Entertainment Complex

A district in your city dedicated to keeping your people happy by increasing Amenities.

Harbor

A district for naval activity in your city. Also removes the Movement penalty for embarking and disembarking to and from this tile.

Holy Site

A district in your city for religious worship.

Faith from Shrines and Temples.

Industrial Zone

A district in your city for industrial activity.

Production in city increases with factories.

Neighborhood

A district in your city that provides housing based on the Appeal of the tile.

Housing

Spaceport

A district that is required to construct the Science Victory projects. This includes Launch Earth Satellite, Launch Moon Landing, Mars Colony Habitation.

Theater Square

A district in your city for cultural sites.

Culture



Unic

Acropolis

+1 Culture bonus for adjacent City Center. +1 wonder and district. Can only be built on Hills. Culture bonus for each adjacent

Bath

A district unique to Rome for city growth. Replaces the Aqueduct district and cheaper to build. It provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain.

Hansa

A district unique to Germany for industrial activity.

Replaces the Industrial Zone district and cheaper to build.

Mbanza

A district unique to Kongo that can only be constructed in Rainforest or Woods. 

Housing

Royal Navy Dockyard

Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land.

Street Carnival

A district unique to Brazil. Replaces the Entertainment Complex district, and provides +2 Amenities, and cheaper to build.

Related posts:

Mining | Civilization VI Castles | Civilization VI Computers | Civilization VI Divine Right | Civilization VI

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