Skip to content

Forum of Mine

Game Guides and Tutorials

Menu
  • About
  • Games
  • Donate
  • Stalker
    • Stalker: Shadows of Chernobyl
    • Stalker: Clear Sky
    • Stalker: Call of Pripyat
    • Metro 2033
  • Fallout
    • Fallout 1
    • Fallout 2
    • Fallout Tactics
    • Fallout 3
    • Fallout: New Vegas
    • Fallout 4
  • RPG
    • Arcanum
    • Diablo 1
    • Diablo 2
  • Survival
    • Terraria
    • Don’s Starve
    • Factorio: Space Age
  • Half-Life
    • Half-Life 2
    • Half-Life: Black Mesa
    • Half-Life: Alyx
    • Portal
    • Portal 2
    • Portal 2: Co-op
  • Hota
  • Planetside 2
  • EvE OnlIne
Menu
  1. Home
  2. Fallout: New Vegas
  3. Characteristics (SPECIAL) | Fallout: New Vegas

Characteristics (SPECIAL) | Fallout: New Vegas

Posted on August 6, 2026August 25, 2026 by alienshooter

Strength – tells you how easily a cowboy can haul a saddle or big guns; it also tells you how useful he’ll be in a saloon brawl. It affects the Melee and Unarmed skills, maximum equipment weight, damage, and weapon effectiveness.

Bonuses:

+10 carry weight; +0.5 melee damage; +2 Melee Weapons. Many weapons (especially heavy ones) also require a high Strength stat.


Perception – A perceptive cowboy always knows if someone has lit a stick of dynamite nearby… or if some creature is crawling toward him. Affects the Explosives, Lockpicking, Energy Weapons skills, accuracy, and compass range.

Bonuses:

+2 Energy Weapons; +2 Explosives; +2 Lockpicking.


Endurance – You can’t knock a good cowboy out of the saddle for long—if he’s resilient, of course… and if he’s armed with a hefty six-shooter. Affects the Unarmed skill, health, resistance, and the Survival skill.

Bonuses:

+20 Health; +2 Survival; +2 Unarmed.


Charisma – Some cowboys have such sweet voices that it’s as if they were angels playing a trumpet. Affects barter, speech, companions, and fortitude.

Bonuses:

+5 to companion defense and damage; +2 to Barter; +2 to Speech.



Intelligence – A smart cowboy can do almost anything: suck rattlesnake venom out of a wound or fix a broken wagon axle. Affects the Science, Repair, and Medicine skills, as well as skill points.

Bonuses:

+0.5 skill points per level (min 10, max 15); +2 Medicine; +2 Repair; +2 Science.


Agility – If a guy in a shootout pumps six bullets into another guy before he even recovers, it’s because he’s agile. Affects the Weapons and Stealth skills, speed, and action point regeneration.

Bonuses:

+3 action points in VATS mode; +2 Weapons; +2 Stealth.


Luck – Some guys say they don’t believe in luck, but somehow, when they lose, you always hear them say, “You’re lucky, you son of a pike!” Affects all skills, critical hits, and enemy errors.

Bonuses:

+1% critical hit chance; for every 2 points of luck, all skills are +1.



Related posts:

Bombers (quests) | Fallout: New Vegas Default ThumbnailPerks (Level 4) | Fallout: New Vegas Default ThumbnailTips: Features and Perks | Fallout: New Vegas Fallout: New Vegas Walkthrough (Part 2) | Fallout: New Vegas
  • Cove Heroes | Hota
  • Conflux Heroes | Hota
  • DLC’s | RimWorld
  • Aquilo planet | Factorio: Space Age
  • Getting Control from the Mage Guild | Hota

Popular Posts

Dont forget about link to original ©2008-2026 Forum of Mine | Privacy Policy | Feedback