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  3. Research Tree | RimWorld

Research Tree | RimWorld

Posted on September 17, 2026September 17, 2026 by alienshooter

Simple Research Bench

Basic

  • Tree sowing – gives ability to sow the trees. Cost – 300
  • Stonecutting – Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. Cost – 300
  • Complex furniture – Build complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiards tables, and poker tables, vents, sarcophagi, and more. Unlocks: All types of furniture. Cost – 300
  • Recurve bow – gives ability to craft recurve bows on work bench. Cost – 400
  • Passive cooler – Make passive coolers, to cool indoor spaces without using electricity. Cost – 400
  • Beer brewing – Build a brewery and fermenting vats to transform hops into tasty, tasty beer. Unlocks: Brewery, Fermenting barrel. Cost – 400
  • Psychite refining – Refine psychoid leaves into flake and yayo, different forms of the euphoric psychite drug. Unlocks: Flake, Yayo. Cost – 400. Requires: Drug production.
  • Drug production – Build a drug lab for basic drug synthesis. Further research is required to make specific drugs. Unlocks: Drug lab. Cost – 500
  • Psychoid brewing – Prepare psychoid leaves into a mildly euphoria-inducing and addictive tea at the campfire or cooking stove. Unlocks: Psychite tea. Cost – 500
  • Pemmican – Make pemmican, a preserved mixture of meat and plant matter that doesn’t go bad for a long time. Great for traveling. Unlocks: Pemmican. Cost – 500
  • Penoxycyline production – Produce penoxycyline, a disease prevention drug which blocks plague, malaria, and more before they start. Unlocks: Penoxycyline. Requires: Drug production. Cost – 500.
  • Greatbow – unlocks greatbow crafting. Requires – Recurve bow. Cost – 600.
  • Complex clothing – Tailor complicated garments like pants, dusters, and cowboy hats. Unlocks: All types of apparel. Cost – 600.
  • Long blades – Craft longswords and spears. Unlocks: Longsword, Spear. Requires – Smithing. Cost – 600.
  • Plate armor – Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. Requires – Smithing, Complex clothing. Cost – 600.
  • Wake-up production – Synthesize wake-up, a work performance-enhancing drug which replaces the need for sleep. Requires: Drug production. Unlocks: Wake-up. Cost – 600.
  • Smithing – Build smithies for crafting metal weapons like knives, gladii, and maces. Work metal into clean, beautiful floor tiles. Cost – 700
  • Devilstrand – Plant devilstrand, a slow-growing mushroom that yields an exceptionally tough,
    heat-resistant plant fiber. Unlocks: Devilstrand. Cost – 800.
  • Carpet-making – Weave beautiful carpets from cloth. Unlocks: all types of carpet. Cost – 800.
  • Cocoa – unlocks cocoa tree to sow and get chocolate from it. Requires – Tree sowing. Cost – 1000.
  • Go-juice production – Produce go-juice, a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. Requires: Drug production. Unlocks: Go-juice. Cost – 1000.

Electricity

Electricity – Harness the power of electricity for a hundred different tasks. Unlocks: a bunch of new items to build! Cost – 1600.

  • Advanced lights – Build powerful outdoors lights. Additionally, customize the color of electric lights and reduce their power consumption by half. This does not affect sun lamps. Prerequisites: Electricity. Unlocked with Electricity: Flood light. Cost – 300.
  • Smokepop packs – Build smokepop packs which allow the wearer to deploy a defensive smokescreen. Prerequisites: Machining, Complex clothing. Unlocks: Smokepop pack. Cost – 300.
  • Battery – Build batteries for storing electricity. Prerequisites: Electricity. Unlocks: Battery. Cost – 400.
  • Nutrient paste – Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. Prerequisites: Electricity. Unlocks: Hopper Nutrient paste dispenser. Cost – 400.
  • IEDs – Build improvised traps from any kind of mortar shell. Prerequisites: Electricity. Unlocks: IED antigrain warhead trap, IED EMP trap, IED firefoam trap, IED incendiary trap, IED smoke trap, IED trap. Cost – 500.
  • Air conditioning – Build coolers to make people comfortable in hot weather, or to construct freezers for storing perishable goods. Prerequisites: Electricity. Unlocks: Cooler. Cost – 500.
  • Gunsmithing – Craft simple manually-operated guns like revolvers, pump shotguns, bolt-action rifles, and incendiary launchers. Prerequisites: Machining. Unlocks: Bolt-action rifle, Incendiary launcher, Pump shotgun, Revolver, Smoke launcher. Cost – 500.
  • Blowback operation – Craft low-power blowback-operated guns like autopistols and machine pistols. Prerequisites:. Gunsmithing. Unlocks: Autopistol, Machine pistol. Cost – 500.
  • Gun turrets – Produce simple automated gun turrets. Prerequisites: Blowback operation. Unlocks: Mini-turret. Cost – 500.
  • Packaged survival meal – Produce packaged survival meals which never go bad. Great for traveling. Prerequisites: Nutrient paste. Unlocks: Packaged survival meal. Cost – 500.
  • Autodoor – Build autodoors which automatically open when someone approaches, without slowing anyone down. Prerequisites: Electricity. Unlocks: Autodoor. Cost – 600.
  • Firefoam – Construct firefoam poppers, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. Prerequisites: Electricity. Unlocks: Firefoam pop pack, Firefoam popper, Firefoam shell. Cost – 600.
  • Solar panel – Build solar panels for electricity generation. Prerequisites: Electricity. Unlocks: Solar generator. Cost – 600.
  • Prosthetics – Build inexpensive prosthetic body parts to replace lost limbs. Requires a skilled doctor to attach. Prerequisites: Machining. Unlocks: Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg. Cost – 600.
  • Sterile materials – Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. Prerequisites: Electricity. Unlocks: Sterile tile. Cost – 600.
  • Hydroponics – Build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside.
    Prerequisites: Electricity. Unlocks: Hydroponics basin. Cost – 700.
  • Biofuel refining – Build biofuel refineries to make chemfuel from biological matter like wood or foodstuffs. Prerequisites: Electricity. Unlocks: Biofuel refinery. Cost – 700.
  • Watermill generator – Build watermill generators on rivers to generate a steady supply of power. Prerequisites: Electricity. Unlocks: Watermill generator. Cost – 700.
  • Foam turret – Produce a turret which can be activated to spray fire-extinguishing foam. Prerequisites: Gun turrets, Firefoam. Unlocks: Foam turret. Cost – 800.
  • Machining – Build machining tables to craft guns, grenades, flak armor, and to shred dead mechanoids for resources. Prerequisites: Electricity, Smithing. Unlocks: Frag grenades, Machining table, Molotov cocktails. Cost – 1000.
  • Tube television – Produce tube televisions for recreational watching. Prerequisites: Electricity, Complex furniture. Unlocks: Tube television. Cost – 1000.
  • Gas operation – Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. Prerequisites: Blowback operation. Unlocks: Chain shotgun, Heavy SMG, LMG. Cost – 1000.
  • Flak armor – Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. Prerequisites: Machining, Plate armor. Unlocks: Flak helmet, Flak jacket, Flak pants, Flak vest. Cost – 1200.
  • Mortars – Build mortars which can lob shells long distances – even over walls. Prerequisites: Gunsmithing. Unlocks: High-explosive shell, Incendiary shell, Mortar, Smoke shell. Cost – 2000.
  • Geothermal power – Build geothermal power plants on top of steam geysers, for uninterrupted power. Prerequisites: Electricity. Unlocks: Geothermal generator. Cost – 3200.

Hi-tech Research Bench

Microelectronics

Microelectronics – Work with complex microelectronics. This unlocks the hi-tech research bench and comms console.
Prerequisites: Electricity. Unlocks: Comms console, EMP grenades, EMP launcher, EMP shell, Hi-tech research bench, Orbital trade beacon. Cost – 3000.

  • Shields – Build wearable shield gear. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundary. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Microelectronics, Complex clothing. Required research bench: Hi-tech research bench. Unlocks: Shield belt. Cost – 1000.
  • Transport pod – Construct launchable transport pods that you can use to send people and supplies long distances across the planet’s surface. Can be used for raiding, travel, sending gifts, and more. Prerequisites: Microelectronics, Biofuel refining, Machining. Required research bench: Hi-tech research bench. Unlocks: Pod launcher, Transport pod. Cost – 1000.
  • Deep drilling – Build deep drills for extracting resources from underground. You’ll need a ground-penetrating scanner to find the resources. Prerequisites: Microelectronics. Required research bench: Hi-tech research bench. Unlocks: Deep drill. Cost – 1000.
  • Ground-penetrating scanner – Build ground-penetrating scanners that can detect drillable resources under the surface. Requires an advanced component to construct. Prerequisites: Deep drilling. Required research bench: Hi-tech research bench. Unlocks: Ground-penetrating scanner. Cost – 1000.
  • Moisture pump – Construct moisture pumps, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. Prerequisites: Microelectronics, Machining. Required research bench: Hi-tech research bench. Unlocks: Moisture pump. Cost – 1200.
  • Hospital bed – Construct hospital beds which improve medical outcomes. Prerequisites: Microelectronics, Sterile materials, Complex furniture. Required research bench: Hi-tech research bench. Unlocks: Hospital bed. Cost – 1200.
  • Precision rifling – Craft precisely-machined guns like assault rifles and sniper rifles. Prerequisites: Gas operation, Microelectronics. Required research bench: Hi-tech research bench. Unlocks: Assault rifle, Sniper rifle. Cost – 1400.
  • Medicine production – Produce standard industrial-tech medicine by combining herbal medicine, neutroamine, and cloth.
    Prerequisites: Drug production, Microelectronics. Required research bench: Hi-tech research bench. Unlocks: Medicine. Cost – 1500.
  • Autocannon turret – Produce the heavy autocannon turret. Prerequisites: Microelectronics, Gun turrets, Gas operation. Required research bench: Hi-tech research bench. Unlocks: Autocannon turret. Cost – 1600.
  • Flatscreen television – Produce high-resolution flatscreen televisions for greater enjoyment. Prerequisites: Tube television, Microelectronics. Required research bench: Hi-tech research bench. Unlocks: Flatscreen television. Cost – 2000.
  • Long-range mineral scanner – Construct long-range mineral scanners your researchers can use to detect precious minerals across the planet. Can be tuned to find a specific mineral. Requires advanced components to construct. Prerequisites: Microelectronics, Machining. Required research bench: Hi-tech research bench. Unlocks: Long-range mineral scanner. Cost – 2000.
  • Multibarrel weapons – Assemble miniguns. Prerequisites: Microelectronics, Gas operation. Required research bench: Hi-tech research bench. Unlocks: Minigun. Cost – 2600.

Multi-analyzer

Multi-analyzer

Multi-analyzer – Build multi-analyzers which increase research speed and allow higher-level research projects. Prerequisites: Microelectronics, Machining. Required research bench: Hi-tech research bench. Unlocks: Multi-analyzer. Cost – 4000.

Vitals monitor – Build vitals monitors which improve medical outcomes when placed next to hospital beds. Prerequisites: Multi-analyzer, Hospital bed. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Vitals monitor. Cost – 2500.

Cryptosleep casket – Construct cryptosleep caskets, which can put living beings in a state of indefinite suspended animation. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Multi-analyzer. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Cryptosleep casket. Cost – 2000.

Uranium slug turret – Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear through plasteel like paper, but it’s less effective at close range. Prerequisites: Multi-analyzer, Autocannon turret, Precision rifling. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Uranium slug turret. Cost – 3000.

Rocketswarm launcher – Produce rocketswarm launchers, single-burst turrets which can devastate a wide area at a key moment in battle. Prerequisites: Multi-analyzer, Autocannon turret. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Rocketswarm launcher. Cost – 3000.

Fabrication

Fabrication – Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. Prerequisites: Multi-analyzer. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Fabrication bench. Cost – 4000.

  • Bionic replacements – Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Fabrication, Prosthetics. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Bionic arm. Cost – 2000.
  • Pulse-charged munitions – Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Fabrication, Precision rifling. Required research bench: Hi-tech research bench.
    Required research bench facilities: Multi-analyzer. Unlocks: Charge lance, Charge rifle. Cost – 3000.
  • Advanced fabrication – Fabricate advanced components from standard components and other materials. Prerequisites: Fabrication. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Advanced component. Charge rifle. Cost – 4000.
  • Recon armor – Craft recon armor, a light powered armor suit used by scout troops who need protection on the move. Note that these also require advanced components. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Fabrication, Complex clothing. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Recon armor, Recon helmet. Cost – 6000.
  • Marine armor – Build marine armor, a general-use powered armor suit used by high-tech shock troops. Note that these also require advanced components. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Recon armor, Complex clothing. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Marine armor, Marine helmet. Cost – 6000.

Starship

Starflight basics – Construct the structural and supportive elements of a starship. This is the first step in building a ship to leave this star system. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Advanced fabrication. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Ship structural beam. Cost – 6000.

  • Vacuum cryptosleep casket – Construct hardened cryptosleep caskets tough enough to be exposed to vacuum, for transporting people on the years-long journey between stars. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Starflight basics, Cryptosleep casket. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Ship cryptosleep casket. Cost – 2800.
  • Machine persuasion – Build a reward-signal system to persuade an existing persona core into serving as a ship’s machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Starflight basics. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Ship computer core. Cost – 3000.
  • Starflight sensors – Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Starflight basics, Long-range mineral scanner. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Sensor cluster. Cost – 4000.
  • Starship reactor – Build a long-duration nuclear reactor to power a starship. Note that reactors have a long startup process that will attract raiders. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Starflight basics. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Ship reactor. Cost – 6000.
  • Johnson-Tanaka drive – Construct a Johnson-Tanaka drive for a ship. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. Your faction tech level is industrial, but this project’s tech level is spacer. Research speed will be multiplied by 100%. Prerequisites: Starflight basics. Required research bench: Hi-tech research bench. Required research bench facilities: Multi-analyzer. Unlocks: Ship engine. Cost – 6000.

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