Components

Component – Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.
Requires: Crafting 8
- Market value – 32$
- Mass – 0.60 kg
- Ingredients – 12x steel

Advanced component – Advanced computing and energy-directing machinery, miniaturized and hardened for the most demanding applications.
Requires: Crafting 8
- Market value – 32$
- Mass – 0.60 kg
- Ingredients – 1x component, 20x steel, 10x plasteel, 3x gold
Armor

Recon helmet – A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
Requires: Crafting 6
- –Basics:
- Market value – $525
- Max hit points – 120
- Flammability – 40%
- Mass – 1.00 kg
- Ingredients – 1x advanced component, 30x plasteel
- Work to make – 263
- Beauty -3
- Deterioration rate – 2.00/day
- –Apparel:
- Clothing (for nudity) – Yes
- Layer – Headgear
- Covers – Head, left eye, right eye, left ear, right ear, nose, jaw
- Armor – Sharp – 92.0%
- Armor – Blunt – 40.0%
- Armor – Heat – 46.0%
- Insulation – Cold – 4.0 C
- Insulation – Heat – 2.0 C
- Equip delay – 2 s

Recon armor – A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
Requires: Crafting 6
- –Basics:
- Market value – $1540
- Max hit points – 280
- Flammability – 40%
- Mass – 9.00 kg
- Ingredients – 3x advanced component, 80x plasteel, 10x uranium
- Work to make – 750
- Beauty -3
- Deterioration rate – 2.00/day
- –Apparel:
- Clothing (for nudity) – Yes
- Layer – Middle, outher
- Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
- Armor – Sharp – 92.0%
- Armor – Blunt – 40.0%
- Armor – Heat – 46.0%
- Insulation – Cold – 64.0 C
- Insulation – Heat – 9.0 C
- Equip delay – 11 s

Marine helmet – A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.
Requires: Crafting 7
- –Basics:
- Market value – $635
- Max hit points – 150
- Flammability – 40%
- Mass – 1.50 kg
- Ingredients – 1x advanced component, 40x plasteel
- Work to make – 350
- Beauty -3
- Deterioration rate – 2.00/day
- –Apparel:
- Clothing (for nudity) – Yes
- Layer – Headgear
- Covers – Head, left eye, right eye, left ear, right ear, nose, jaw
- Armor – Sharp – 106.0%
- Armor – Blunt – 45.0%
- Armor – Heat – 54.0%
- Insulation – Cold – 4.0 C
- Insulation – Heat – 2.0 C
- Equip delay – 4 s

Marine Armor – A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily. Armor like this is often used by rapid-incursion space marines.
Requires: Crafting 7
- –Basics:
- Market value – $2035
- Max hit points – 340
- Flammability – 40%
- Mass – 12.00 kg
- Ingredients – 4x advanced component, 100x plasteel, 20x uranium
- Work to make – 1000
- Beauty -3
- Deterioration rate – 2.00/day
- –Apparel:
- Clothing (for nudity) – Yes
- Layer – Middle, outher
- Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
- Armor – Sharp – 106.0%
- Armor – Blunt – 45.0%
- Armor – Heat – 54.0%
- Insulation – Cold – 68.0 C
- Insulation – Heat – 10.0 C
- Equip delay – 14 s
- –Offsets:
- Move speed -0.25
Weapons

Charge rifle – A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done.
Requires: Crafting 7
- –Basics:
- Market value – $1010
- Max hit points – 100
- Flammability – 50%
- Mass – 4.60 kg
- Ingredients – 50x plasteel, 2x advanced component
- Work to make – 750
- Beauty -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon (ranged):
- Damage – 16
- Stopping power – 0.5
- Armor penetration – 35%
- Fire rate – 300 rpm
- Burst shot count – 3
- Range – 28
- Accuracy (close) – 55%
- Accuracy (short) – 64%
- Accuracy (medium) – 55%
- Accuracy (long) – 45%
- Ranged cooldown – 2.00 s
- Aiming time – 1 s
- –Weapon (melee):
- Melee damage per second – 4.50
- Melee armor penetration – 13%

Charge lance – A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.
Requires: Crafting 9
- –Basics:
- Market value – $1355
- Max hit points – 100
- Flammability – 50%
- Mass – 8.00 kg
- Ingredients – 60x plasteel, 3x advanced component
- Work to make – 1000
- Beauty -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon (ranged):
- Damage – 30
- Stopping power – 1.5
- Armor penetration – 45%
- Range – 33
- Accuracy (close) – 65%
- Accuracy (short) – 85%
- Accuracy (medium) – 85%
- Accuracy (long) – 75%
- Ranged cooldown – 2.70 s
- Aiming time – 1.7 s
- –Weapon (melee):
- Melee damage per second – 4.50
- Melee armor penetration – 13%
Bionic Body Parts

Bionic eye – An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
Requires: Crafting 8
- –Basics:
- Market value – $1030
- Max hit points – 50
- Body part efficiency – 125%
- Install sites – Eye
- Replaces parts – Eye
- Flammability – 70%
- Mass – 0.30 kg
- Ingredients – 15x plasteel, 4x advanced component
- Work to make – 434

Bionic arm – An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
Requires: Crafting 8
- –Basics:
- Market value – $1030
- Max hit points – 50
- Body part efficiency – 125%
- Install sites – Shoulder
- Replaces parts – Shoulder, clavicle, arm, humerus, radius, hand, finger
- Flammability – 70%
- Mass – 5.00 kg
- Ingredients – 15x plasteel, 4x advanced component
- Work to make – 434
- –Weapon (melee):
- Armor penetration – 18%
- Melee damage per second – 6.00

Bionic leg – An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
Requires: Crafting 8
- –Basics:
- Market value – $1030
- Max hit points – 50
- Body part efficiency – 125%
- Install sites – Leg
- Replaces parts – Leg, femur, tibia, foot, toe
- Flammability – 70%
- Mass – 8.00 kg
- Ingredients – 15x plasteel, 4x advanced component
- Work to make – 434

Bionic spine – An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Requires: Crafting 8
- –Basics:
- Market value – $1030
- Max hit points – 50
- Body part efficiency – 100%
- Install sites – Spine
- Replaces parts – Spine
- Flammability – 70%
- Mass – 2.00 kg
- Ingredients – 15x plasteel, 4x advanced component
- Work to make – 434

Bionic heart – An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
Requires: Crafting 8
- –Basics:
- Market value – $1030
- Max hit points – 50
- Body part efficiency – 125%
- Install sites – Heart
- Replaces parts – Heart
- Flammability – 70%
- Mass – 1.00 kg
- Ingredients – 15x plasteel, 4x advanced component
- Work to make – 434

Bionic stomach – An advanced artificial stomach with sensors and chemical synthesizers that efficiently digest nearly any energy-bearing foodstuff. A person with this has a much lower chance of getting food poisoning, and is immune to some stomach diseases. An integrated lattice-dust healing system automatically repairs any damage to the artificial organ. It is better than a biological stomach in almost every way.
Requires: Crafting 8
- –Basics:
- Market value – $785
- Max hit points – 50
- Body part efficiency – 125%
- Install sites – Stomach
- Replaces parts – Stomach
- Flammability – 70%
- Mass – 2.00 kg
- Ingredients – 10x plasteel, 3x advanced component
- Work to make – 434
- –Implant:
- Prevents infection – Gut worms
- Food poisoning chance factor – x50%

Bionic ear – An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It’s sensitive enough to hear a cat before you see it, can’t be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
Requires: Crafting 8
- –Basics:
- Market value – $785
- Max hit points – 50
- Body part efficiency – 125%
- Install sites – Ear
- Replaces parts – Ear
- Flammability – 70%
- Mass – 1.00 kg
- Ingredients – 10x plasteel, 3x advanced component
- Work to make – 434

Bionic tongue – An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.
Requires: Crafting 8
- –Basics:
- Market value – $565
- Max hit points – 50
- Body part efficiency – 100%
- Install sites – Tongue
- Replaces parts – Tongue
- Flammability – 70%
- Mass – 1.00 kg
- Ingredients – 8x plasteel, 2x advanced component
- Work to make – 434

Bionic jaw – An artificial jaw replacement. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.
Requires: Crafting 8
- –Basics:
- Market value – $785
- Max hit points – 50
- Body part efficiency – 125%
- Install sites – Jaw
- Replaces parts – Jaw, tongue
- Flammability – 70%
- Mass – 1.50 kg
- Ingredients – 10x plasteel, 3x advanced component
- Work to make – 434



