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  3. Сlothing and Quality | RimWorld

Сlothing and Quality | RimWorld

Posted on September 9, 2026September 9, 2026 by alienshooter

Clothing

If a colonist goes without clothing for an extended period, or wears tattered, worn-out, or deceased-person clothing, their mood will gradually deteriorate and the risk of a mental break will increase. Of course, the game does feature pawns with the “Nudist” trait—whose mood actually improves when they aren’t wearing any clothes—but this is more of an exception to the rule than the norm.

Therefore, an important factor in the colonists’ morale and survival is having clothing that is not worn out—and, in winter, warm clothing to protect against low temperatures. Also clother prowides to pawn some amount of defence from sharp and heat as well.

Ingredients for Crafting

You need to have enought same amount of ingredient to craft something, if its says x20 its must be same material, not Alpaca wool x15 and Devilstrand x5 or something else.

Cloth and Wool


NameMarket $Sharp %Blunt %Heat %In. Cold CIn. Heat CBeauty %Flamm. %
Cloth1.50360181818100120
Synthread4.00942690222223070
Devilstrand5.5014036300202432040
Hyperweave9.0020054288262655040
Sheep wool2.703601102610150170
Alpaca wool 3.803601103016150170
Megasloth wool2.708001103412150170
Muffalo wool2.703601102812150170
Bison wool2.703601102612150170

Leather and Fur


NameMarket $Sharp %Blunt %Heat %In. Cold CIn. Heat CBeauty %
Plainleather2.1081241501616–
Dog leather2.0081241501416–
Wolfskin3.00102241502416170
Panthera fur3.0093241501624170
Camelhide2.3081241501624130
Bluefur2.3081241502016130
Bearskin3.40112241502020190
Guinea pig fur5.0067141503818280
Human leather4.2064241501212–
Pigskin1.9064241501212–
Lightleather1.9054141501212–
Birdskin1.8054141501212–
Chinchilla fur6.5067141503016360
Foxfur3.5081211502016200
Lizardskin2.1081271501212120
Elephant leather3.00112241501412160
Heavy fur3.30124241503014185
Rhinoceros leather4.20129241501414240
Thrumbofur14.00208361503422800
Patchleather1.5045199099–

Quality

Each item in the game have a different quality which is granted during crafting. The higher a colonist’s crafting skill, the greater the chance of producing a high-quality item; conversely, the lower the skill, the poorer the quality of the finished product.

Dependence of parameters on quality:

Cloth tugue (awful – 90%)

  • Market value – 17$
  • Armor: Sharp – 4.3%
  • Armor: Heat – 2.2%
  • Insulation: Cold -7.2C

Cloth tugue (poor – 84%)

  • Market value – 23$
  • Armor: Sharp – 5.8%
  • Armor: Heat- 2.9%
  • Insulation: Cold – 8.1C

Cloth tugue (normal – 66%)

  • Market value – 21$
  • Armor: Sharp – 7.2%
  • Armor: Heat- 3.6%
  • Insulation: Cold -9.0C

Also there is an good, exellent, and legendary quality of items, but to roll them is not easy, and must be colonist with high skill of crafting. So peeps recommend not to wear yours pawns in awful clother and allowing them to sleep in awful beds, because of mood debuff or low protection.

Related posts:

DLC’s | RimWorld Colonist Stats | RimWorld Scenarios and Storytellers | RimWorld Main Tabs | RimWorld
  • Traits | RimWorld
  • Сlothing and Quality | RimWorld
  • Base Building and Killbox | RimWorld
  • RimWorld Wiki
  • Seasons and Colony Information | RimWorld

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