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Tarant (Part 3): Quests in Arcanum

Posted on August 6, 2026 by admin

Arcanum Walkthrough -> Tarant (972W 1027S)

Learn about the ring

Inside the shop, you’ll meet a grumpy man who flatly refuses to let you talk to his owners.

You can intimidate him or take his key and go into the next room, where there’s a hatch. Climb through the hatch. Destroy all the zombies, go down to the 3rd level, and go to the Schuylers.

The Schuylers will realize you know too much and offer silence in exchange for information about the ring’s owner. However, Magnus will attack the Schuylers, whom they quickly kill.

You can simply ask Magnus to wait for you at the entrance to the final hall, or you can simply kill all the Schuylers, steal the key to the cabinet, and find out who owns the ring. The owner is the richest man in all of Arcanum – Gilbert Bates.

Adding Magnus to Your Party

Go to 44 Devonshire Way, to the Schuylers’ shop. Magnus the dwarf is standing at the entrance. He won’t share his story, but he might agree to join your party.


Go to Gilbert Bates

Now you need to get into Bates’s mansion, but it’s not easy. There are three good options: complete the guard’s quest to prevent sabotage at the factory. To do this, you need to go to Bates’s factory, wait until midnight, and kill three saboteurs;

or simply lie about being Gilbert Bates’s childhood friend. Listen to the story of how the dwarves despised him, how Stennar understood him, and even shaved his beard for him. Bates will ask you to find traces of the Blackrock clan. He will also ask you to return the ring to him for 200 coins – give it to him.

That’s probably all you can get from Tarant; now let’s go to the Blackrock clan.

See also:

Tulla main story location

Thanatos Island. Arcanum

Search of a ship for journey

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