If you drive into town, you’ll run over a ghoul. Fortunately, they won’t be too seriously injured. After complaining about the lack of road signs in the desert, they’ll tell you about…
Category: Fallout 2
New Reno (Nevada) | Fallout 2
Gangs of Rhino. If you want to complete the maximum number of quests, then do something like this: Bertolini (fail the last quest) and/or Luciano (don’t turn in the last quest or…
Destroyed Reactor 7 (Megamod) | Fallout 2
A destroyed reactor serves as a base for bandit hunters. For some unknown reason, an incredibly rich cache of weapons has been preserved in a special room. By robbing the kids in…
Restoration Project (quest list) | Fallout 2
Arroyo 1. Complete the Temple of Trials: Location…Arroyo, Temple of Trials; given by…..nobody; experience……..600; reward….Vault Dweller jumpsuit. 2. Fix the well: Location…Arroyo, the village; given by…..Feargus; experience……..100; reward….none. 3. Save Smokey: Location…Arroyo,…
Collyweb (Megamod) | Fallout 2
Kollyweb, a small town in the radioactive Wasteland, is about as developed as a village. One of the “forces” is a teenage gang of “Lumpens” (thugs and cannibals). Another “force” is the…
Tools | Fallout 2
Pliers – +25 to Repair Skill. Super Toolkit – +50 to Lock Picking Skill for regular locks. Lock Pick Set – +25 to Lock Picking Skill for regular locks. Large set of…
Bridgeport (Nevada) | Fallout 2
A small town you find yourself in as part of the story. You need to fix the electricity, drive out the bikers (to do this, you need to clear Hawthorne), ask the…
SPECIAL (Main Stats) | Fallout 2
Strength – A measure of your character’s physical strength. All weapons have a minimum strength requirement required to wield them. However, not meeting the required strength requirement does not prohibit the weapon’s…
Blagovatnoe (Nevada) | Fallout 2
You can only get here as part of the story and only by train. The location itself, other than the entrance to the shelter, contains nothing of interest. Inside, you’ll encounter turrets…
Sunset Dogs (Olympus 2207) | Fallout 2
There are three merchants here, one with different armor—the eco-suit is ideal for wandering the Wasteland; it appears to be available at level 9. Another has a decent selection of weapons. Vince…