Test chamber 1 Player 1: Place a portal at the end of the light bridge, then anywhere on the wall to your left. This will create a bridge over the dangerous water…
Author: alienshooter
Junkyard | Stalker: Clear Sky
Avoiding the vehicle parking lot, we follow the signpost, which leads to four corpses of hapless diggers. One of them has a PDA containing information about Fang, enraged by the lack of…
Mutants | Stalker: Shadow of Chernobyl
Boar – A large animal, reaching one and a half meters at the withers. Its vitality and aggressiveness surpasses that of its relatives outside the Zone and rivals most mutants. Mutagenic processes caused…
Locations and random encounters | Fallout 2
Unlucky Dog. You’ll find Unlucky Dog in a pile of corpses. Run away from this place quickly, otherwise if it attaches itself to you, you’ll become Cursed and your luck will drop…
Omega. Planetary Production | Eve Online
Once you have Omega, a fundamentally new way to earn in-game currency becomes available: mining and producing resources from planets in the solar system. Considering that Omega requires 50,000 ISK per day…
NCR (New California Republic) | Fallout 2
At the entrance, you’ll see an arms dealer’s tent; he sells a Gauss rifle and other useful items. The people in cages are slaves. Rangers based in a garage in the city…
Dickerson’s Chapel | Fallout 3
A ruined church in the northwest, between the Deathclaw Hideout, the WKLM broadcast station, and the Mount Mabel camp. A sniper nicknamed “Tumbleweed” is perched in the church’s bell tower, armed with…
Perk System (Endurance) | Fallout 4
Strength | Perception | Endurance | Charisma | Intelligence | Agility | Luck Endurance represents your overall physical resistance to sustained impact. It affects your character’s Hit Points and Action Points while…
Chapter 9: Revelations [Half-Life: Alyx]
You’ll soon find yourself confronted by a swarm of ants. Move around the area and take cover behind a nearby vehicle, as the fighting will shift to you, and a squad of…
Chapter 1: A Courtesy Call | Portal 2
Waking up in a room, we follow the narrator’s instructions and go back to bed. Upon awakening, we approach the door, hearing the voice of a small robot named Wheatley. He asks…