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  3. Civics Tree | Civilization VI

Civics Tree | Civilization VI

Posted on October 20, 2026 by alienshooter

Ancient Era

Code of Laws

20 Culture

Leads to Civics:

  • Craftsmanship
  • Foreign Trade

Craftsmanship

40 Culture

Boosts: Improve 3 tiles.

Required Civics:

  • Code of Laws

Foreign Trade

40 Culture

Boosts: Discover a second continent.

Required Civics:

  • Code of Laws

Military Tradition

50 Culture

Boost: Clear a Barbarian Outpost.

Required Civics:

  • Craftsmanship

State Workforce

70 Culture

Boost: Build any specialty district.

Required Civics:

  • Craftsmanship

Early Empire

70 Culture

Boosts: Grow your civilization to at least 6 population.

Required Civics:

  • Foreign Trade

Mysticism

50 Culture

Boosts: Found a Pantheon.

Required Civics:

  • Foreign Trade

Related posts:

Animal Husbandry | Civilization VI Military Engineering | Civilization VI Industrialization | Civilization VI Plastics | Civilization VI

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