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  3. Smithy Crafting | Rimworld

Smithy Crafting | Rimworld

Posted on September 15, 2026September 15, 2026 by alienshooter

Possible Materials: Silver, Gold, Steel, Plasteel, Wood, Uranium.

Any Bows and Pila: Wood only.

Stats for the Steel:

Armor

Simple helmet – A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt weapons.

  • –Basics:
  • Market value – $88
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 2.00 kg
  • Ingredients – 40x metal
  • Work to make – 54
  • Beauty – -3
  • Deterioration rate 2.00/day
  • –Apparel:
  • Clothing (for nudity) – No
  • Layer – Headgear
  • Covers – Head, left ear, right ear
  • Armor – Sharp – 45.0%
  • Armor – Blunt – 22.5%
  • Armor – Heat – 30.0%
  • Insulation – Cold – 0.5C
  • Equip delay – 1.5 s

Steel plate armor – Overlapping solid plates of armor covering the entire body from neck to feet.

Requires: Crafting 7

  • –Basics:
  • Market value – $460
  • Max hit points – 290
  • Flammability – 40%
  • Mass – 15.00 kg
  • Ingredients – 170x metal
  • Work to make – 634
  • Beauty – -3
  • Deterioration rate 2.00/day
  • –Apparel:
  • Clothing (for nudity) – Yes
  • Layer – Middle, outer
  • Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
  • Armor – Sharp – 81.0%
  • Armor – Blunt – 40.5%
  • Armor – Heat – 54.0%
  • Insulation – Cold – 3.0C
  • Equip delay – 15 s
  • Move speed – -0.80

Melee Weapons

Club – A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it’s part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.

  • –Basics:
  • Market value – $80
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 2.00 kg
  • Ingredients – 40x metal, wood or stone
  • Work to make – 20
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 6.27
  • Melee armor penetration – 19%

Knife – One of mankind’s oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.

  • –Basics:
  • Market value – $63
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 0.50 kg
  • Ingredients – 30x metal
  • Work to make – 30
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 6.50
  • Melee armor penetration – 18%

Ikwa – A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.

Requires: Crafting 3

  • –Basics:
  • Market value – $113
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 1.10 kg
  • Ingredients – 50x metal or wood
  • Work to make – 84
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 6.71
  • Melee armor penetration – 20%

Spear – A polearm tipped with a sharp point for stabbing opponents.

Requires: Crafting 4

  • –Basics:
  • Market value – $186
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 2.00 kg
  • Ingredients – 75x metal or wood
  • Work to make – 200
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 7.35
  • Melee armor penetration – 38%

Mace – A refined club, engineered for efficient swinging and deadly impacts.

Requires: Crafting 3

  • –Basics:
  • Market value – $117
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 1.25 kg
  • Ingredients – 50x metal or wood
  • Work to make – 100
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 7.02
  • Melee armor penetration – 21%

Gladius – A short sword of ancient design. Good for stabbing or slashing. It’s light and nimble, which sometimes lets it beat bigger, heavier weapons.

Requires: Crafting 3

  • –Basics:
  • Market value – $138
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 0.85 kg
  • Ingredients – 50x metal or wood
  • Work to make – 200
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 7.52
  • Melee armor penetration – 23%

Longsword – The ancient weapon of kings, the longsword can be used for slashing or stabbing.

Requires: Crafting 5

  • –Basics:
  • Market value – $255
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 2.00 kg
  • Ingredients – 100x metal or wood
  • Work to make – 300
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 8.60
  • Melee armor penetration – 33%

Breach axe – A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.

Requires: Crafting 3

  • –Basics:
  • Market value – $113
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 1.10 kg
  • Ingredients – 50x metal or wood
  • Work to make – 84
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon:
  • Melee damage per second – 4.94
  • Melee armor penetration – 13%

Ranged Weapons

Pila – Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.

Requires: Crafting 3

  • –Basics:
  • Market value – $109
  • Max hit points – 100
  • Flammability – 40%
  • Mass – 4.00 kg
  • Ingredients – 70x wood
  • Work to make – 117
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon (ranged):
  • Damage – 25
  • Stopping power – 2.5
  • Armor penetration – 10%
  • Range – 19
  • Accuracy (close) – 80%
  • Accuracy (short) – 71%
  • Accuracy (medium) – 50%
  • Accuracy (long) – 32%
  • Ranged cooldown – 2.50 s
  • Aiming time – 4 s
  • –Weapon (melle):
  • Melee damage per second – 4.50
  • Melee armor penetration – 13%

Short bow – A simple short selfbow made from a single piece of wood.

Requires: Crafting 2

  • –Basics:
  • Market value – $45
  • Max hit points – 100
  • Flammability – 100%
  • Mass – 0.80 kg
  • Ingredients – 30x wood
  • Work to make – 40
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon (ranged):
  • Damage – 11
  • Stopping power – 0.5
  • Armor penetration – 16%
  • Range – 23
  • Accuracy (close) – 75%
  • Accuracy (short) – 65%
  • Accuracy (medium) – 45%
  • Accuracy (long) – 25%
  • Ranged cooldown – 1.65 s
  • Aiming time – 1.35 s
  • –Weapon (melle):
  • Melee damage per second – 4.50
  • Melee armor penetration – 13%

Recurve bow – A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.

Requires: Crafting 5

  • –Basics:
  • Market value – $66
  • Max hit points – 100
  • Flammability – 100%
  • Mass – 1.30 kg
  • Ingredients – 40x wood
  • Work to make – 84
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon (ranged):
  • Damage – 14
  • Stopping power – 1.0
  • Armor penetration – 21%
  • Range – 26
  • Accuracy (close) – 70%
  • Accuracy (short) – 78%
  • Accuracy (medium) – 65%
  • Accuracy (long) – 35%
  • Ranged cooldown – 1.65 s
  • Aiming time – 1.45 s
  • –Weapon (melle):
  • Melee damage per second – 4.50
  • Melee armor penetration – 13%

Greatbow – A powerful greatbow. Fires a heavy arrow long distances.

Requires: Crafting 6

  • –Basics:
  • Market value – $104
  • Max hit points – 100
  • Flammability – 100%
  • Mass – 3.00 kg
  • Ingredients – 60x wood
  • Work to make – 150
  • Beauty – -3
  • Sell price multiplier – 20%
  • Deterioration rate – 2.00/day
  • –Weapon (ranged):
  • Damage – 17
  • Stopping power – 1.5
  • Armor penetration – 15%
  • Range – 30
  • Accuracy (close) – 65%
  • Accuracy (short) – 85%
  • Accuracy (medium) – 75%
  • Accuracy (long) – 50%
  • Ranged cooldown – 1.5 s
  • Aiming time – 2 s
  • –Weapon (melle):
  • Melee damage per second – 4.50
  • Melee armor penetration – 13%

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  • Smithy Crafting | Rimworld
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