Possible Materials: Silver, Gold, Steel, Plasteel, Wood, Uranium.
Any Bows and Pila: Wood only.
Stats for the Steel:
Armor

Simple helmet – A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt weapons.
- –Basics:
- Market value – $88
- Max hit points – 100
- Flammability – 40%
- Mass – 2.00 kg
- Ingredients – 40x metal
- Work to make – 54
- Beauty – -3
- Deterioration rate 2.00/day
- –Apparel:
- Clothing (for nudity) – No
- Layer – Headgear
- Covers – Head, left ear, right ear
- Armor – Sharp – 45.0%
- Armor – Blunt – 22.5%
- Armor – Heat – 30.0%
- Insulation – Cold – 0.5C
- Equip delay – 1.5 s

Steel plate armor – Overlapping solid plates of armor covering the entire body from neck to feet.
Requires: Crafting 7
- –Basics:
- Market value – $460
- Max hit points – 290
- Flammability – 40%
- Mass – 15.00 kg
- Ingredients – 170x metal
- Work to make – 634
- Beauty – -3
- Deterioration rate 2.00/day
- –Apparel:
- Clothing (for nudity) – Yes
- Layer – Middle, outer
- Covers – Torso, neck, left shoulder, left arm, right shoulder, right arm, left leg, right leg
- Armor – Sharp – 81.0%
- Armor – Blunt – 40.5%
- Armor – Heat – 54.0%
- Insulation – Cold – 3.0C
- Equip delay – 15 s
- Move speed – -0.80
Melee Weapons

Club – A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it’s part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
- –Basics:
- Market value – $80
- Max hit points – 100
- Flammability – 40%
- Mass – 2.00 kg
- Ingredients – 40x metal, wood or stone
- Work to make – 20
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 6.27
- Melee armor penetration – 19%

Knife – One of mankind’s oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.
- –Basics:
- Market value – $63
- Max hit points – 100
- Flammability – 40%
- Mass – 0.50 kg
- Ingredients – 30x metal
- Work to make – 30
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 6.50
- Melee armor penetration – 18%

Ikwa – A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.
Requires: Crafting 3
- –Basics:
- Market value – $113
- Max hit points – 100
- Flammability – 40%
- Mass – 1.10 kg
- Ingredients – 50x metal or wood
- Work to make – 84
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 6.71
- Melee armor penetration – 20%

Spear – A polearm tipped with a sharp point for stabbing opponents.
Requires: Crafting 4
- –Basics:
- Market value – $186
- Max hit points – 100
- Flammability – 40%
- Mass – 2.00 kg
- Ingredients – 75x metal or wood
- Work to make – 200
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 7.35
- Melee armor penetration – 38%

Mace – A refined club, engineered for efficient swinging and deadly impacts.
Requires: Crafting 3
- –Basics:
- Market value – $117
- Max hit points – 100
- Flammability – 40%
- Mass – 1.25 kg
- Ingredients – 50x metal or wood
- Work to make – 100
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 7.02
- Melee armor penetration – 21%

Gladius – A short sword of ancient design. Good for stabbing or slashing. It’s light and nimble, which sometimes lets it beat bigger, heavier weapons.
Requires: Crafting 3
- –Basics:
- Market value – $138
- Max hit points – 100
- Flammability – 40%
- Mass – 0.85 kg
- Ingredients – 50x metal or wood
- Work to make – 200
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 7.52
- Melee armor penetration – 23%

Longsword – The ancient weapon of kings, the longsword can be used for slashing or stabbing.
Requires: Crafting 5
- –Basics:
- Market value – $255
- Max hit points – 100
- Flammability – 40%
- Mass – 2.00 kg
- Ingredients – 100x metal or wood
- Work to make – 300
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 8.60
- Melee armor penetration – 33%

Breach axe – A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
Requires: Crafting 3
- –Basics:
- Market value – $113
- Max hit points – 100
- Flammability – 40%
- Mass – 1.10 kg
- Ingredients – 50x metal or wood
- Work to make – 84
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon:
- Melee damage per second – 4.94
- Melee armor penetration – 13%
Ranged Weapons

Pila – Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
Requires: Crafting 3
- –Basics:
- Market value – $109
- Max hit points – 100
- Flammability – 40%
- Mass – 4.00 kg
- Ingredients – 70x wood
- Work to make – 117
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon (ranged):
- Damage – 25
- Stopping power – 2.5
- Armor penetration – 10%
- Range – 19
- Accuracy (close) – 80%
- Accuracy (short) – 71%
- Accuracy (medium) – 50%
- Accuracy (long) – 32%
- Ranged cooldown – 2.50 s
- Aiming time – 4 s
- –Weapon (melle):
- Melee damage per second – 4.50
- Melee armor penetration – 13%

Short bow – A simple short selfbow made from a single piece of wood.
Requires: Crafting 2
- –Basics:
- Market value – $45
- Max hit points – 100
- Flammability – 100%
- Mass – 0.80 kg
- Ingredients – 30x wood
- Work to make – 40
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon (ranged):
- Damage – 11
- Stopping power – 0.5
- Armor penetration – 16%
- Range – 23
- Accuracy (close) – 75%
- Accuracy (short) – 65%
- Accuracy (medium) – 45%
- Accuracy (long) – 25%
- Ranged cooldown – 1.65 s
- Aiming time – 1.35 s
- –Weapon (melle):
- Melee damage per second – 4.50
- Melee armor penetration – 13%

Recurve bow – A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
Requires: Crafting 5
- –Basics:
- Market value – $66
- Max hit points – 100
- Flammability – 100%
- Mass – 1.30 kg
- Ingredients – 40x wood
- Work to make – 84
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon (ranged):
- Damage – 14
- Stopping power – 1.0
- Armor penetration – 21%
- Range – 26
- Accuracy (close) – 70%
- Accuracy (short) – 78%
- Accuracy (medium) – 65%
- Accuracy (long) – 35%
- Ranged cooldown – 1.65 s
- Aiming time – 1.45 s
- –Weapon (melle):
- Melee damage per second – 4.50
- Melee armor penetration – 13%

Greatbow – A powerful greatbow. Fires a heavy arrow long distances.
Requires: Crafting 6
- –Basics:
- Market value – $104
- Max hit points – 100
- Flammability – 100%
- Mass – 3.00 kg
- Ingredients – 60x wood
- Work to make – 150
- Beauty – -3
- Sell price multiplier – 20%
- Deterioration rate – 2.00/day
- –Weapon (ranged):
- Damage – 17
- Stopping power – 1.5
- Armor penetration – 15%
- Range – 30
- Accuracy (close) – 65%
- Accuracy (short) – 85%
- Accuracy (medium) – 75%
- Accuracy (long) – 50%
- Ranged cooldown – 1.5 s
- Aiming time – 2 s
- –Weapon (melle):
- Melee damage per second – 4.50
- Melee armor penetration – 13%



