Fallout: New Vegas Walkthrough -> Features
Wild Wasteland – Some unique random encounters are replaced with other encounters that are either trivial or contain Easter eggs.
Requirements: None. ID: 000ED568.
Kind Soul – With a kind soul, you prefer to resolve issues peacefully. You gain +5 to Barter, Medicine, Repair, Science, and Speech, but -5 to Energy Weapons, Explosives, Weapons, Melee Weapons, and Unarmed.
Requirements: None. ID: 00137AFE.
Kamikaze – You gain +10 action points, but your carelessness reduces your damage threshold by 2.
Requirements: None. ID: 00135F05.
Unpredictable – From grenades to spears, you throw everything 30% faster, but your throwing range is reduced by 25%.
Requirements: None. ID: 00164ED1.
Designed to Destroy – If a fire burns twice as bright, it will burn out twice as fast. All weapons gain a 3% critical hit chance, but equipment wears out 15% faster.
Requirements: None. ID: 00137B02.
Snap Shot – Using normal and energy weapons, you shoot 20% faster, but are 20% less accurate.
Requirements: None. ID: 00135EC7.
Trigger Technique – Using normal and energy weapons, you fire 20% slower but with 20% accuracy.
Requirements: None. ID: 00135EC8.
Heavy Hand – Your melee and unarmed attacks deal more damage, but less critical damage.
Requirements: None. ID: 00135EC5.
Four Eyes – Wearing any type of glasses gives you a +1 bonus to perception, while removing glasses gives you a -1 penalty.
Requirements: Perception less than 10. ID: 00135EC4.
Nimble – Your slight build allows you to gain +1 Dexterity, but you easily injure your limbs.
Requirements: Dexterity less than 10. ID: 00135EC6.
See also:
Fallout: New Vegas – Factions in the Game (Part 2)









