First, we need to free the town’s mayor, who is being held captive by the Beastlords (that’s the name for the bandits) in a large house not far from your team’s drop-off…
Month: August 2026
Chapter 10: Breaking and Entering [Half-Life: Alyx]
Go through the fenced gate to reach a tunnel with a medical station and ammo lying next to a zombie corpse. If you climb a little and open the fenced gate on…
Games Guides Catalog
A Arcanum Of Steamworks and Magick Obscura | RPG | 2001 D Diablo 1 Hellfire | RPG | 1996 Diablo 2 Lord of Destruction | RPG | 2001 Don’t Starve Survival, Adventure…
Half-Life 2: Prospekt (mod)
Prospect is a modification for Half-Life 2. Story Gordon Freeman storms Nova Prospect. Vortigaunts help Adrian Shephard escape the G-Man’s stasis so Adrian can assist Freeman in the assault. Shephard teleports…
Rescue President Kimball | Fallout: New Vegas
From Boulder City, head directly east. Find Grant here and talk to him about your task. Now you’ll have to wait a day, and the next day, talk to the ranger again….
Fort Constantine | Fallout 3
Fort Constantine is a powerful defensive fortification in the Capital Wasteland’s NWZ, between SatCom Array NW-05a and SatCom Array NN-03d satellite communications stations. Defense, both within the outer perimeter and inside the…
Where can I get unique weapons? | Fallout: New Vegas
Any RPG has its share of unique weapons and equipment. But New Vegas has a plethora of them. Assembling a good collection of exclusive weapons will require a lot of time and…
Radio Interference, Unknown, and the “Skat” Squad | Stalker: Call of Pripyat
Unknown and the Stingray Squad We follow the signal south of the dorm. When we arrive, the signal starts to move—we run after it. It turns out the signal was coming…
Fallout: New Vegas Walkthrough (Part 4) | Fallout: New Vegas
Leave the room, don’t touch the robots. At the exit, talk to Mr. House. He’ll ask you to return. Then, leave and go to Caesar. He’ll offer you the choice of what…
Sarcophagus | Stalker: Shadow of Chernobyl
Before the first right turn, be careful—a sniper with an electromagnetic gun is holed up at the far end of the corridor. When you reach the end, turn left and follow the…